Inherits from PrototypeBase |
collision_mask | :: CollisionMask |
|
layer | :: uint8 |
Specifies transition drawing priority. |
Specifies transition drawing priority. |
||
variants | :: TileTransitionsVariants |
Graphics for this tile. |
Graphics for this tile. |
||
map_color | :: Color |
|
pollution_absorption_per_second | :: double |
Emissions absorbed per second by this tile. |
Emissions absorbed per second by this tile. |
||
icons optional | :: array[IconData] |
Can't be an empty array. |
Can't be an empty array. |
||
icon optional | :: FileName |
Path to the icon file. |
Path to the icon file. |
||
icon_size optional | :: SpriteSizeType |
The size of the square icon, in pixels, e.g. |
The size of the square icon, in pixels, e.g. |
||
icon_mipmaps optional | :: IconMipMapType |
Icons of reduced size will be used at decreased scale. |
Icons of reduced size will be used at decreased scale. |
||
transition_overlay_layer_offset optional | :: uint8 |
|
layer_group optional | :: TileRenderLayer |
|
draw_in_water_layer optional | :: bool |
Used only for the |
Used only for the |
||
transition_merges_with_tile optional | :: TileID |
|
effect_color optional | :: Color |
|
tint optional | :: Color |
|
walking_sound optional | :: Sound |
|
build_sound optional | :: Sound or TileBuildSound |
If this is loaded as one Sound, it is loaded as the "small" build sound. |
If this is loaded as one Sound, it is loaded as the "small" build sound. |
||
mined_sound optional | :: Sound |
|
walking_speed_modifier optional | :: double |
|
vehicle_friction_modifier optional | :: double |
|
decorative_removal_probability optional | :: float |
|
allowed_neighbors optional | :: array[TileID] |
Array of tile names that are allowed next to this one. |
Array of tile names that are allowed next to this one. |
||
needs_correction optional | :: bool |
|
minable optional | :: MinableProperties |
If you want the tile to not be mineable, don't specify the minable property. |
If you want the tile to not be mineable, don't specify the minable property. |
||
next_direction optional | :: TileID |
|
can_be_part_of_blueprint optional | :: bool |
|
effect optional | :: string |
Name of a TileEffectDefinition. |
Name of a TileEffectDefinition. |
||
trigger_effect optional | :: TriggerEffect |
Called by InvokeTileEffectTriggerEffectItem. |
Called by InvokeTileEffectTriggerEffectItem. |
||
scorch_mark_color optional | :: Color |
|
check_collision_with_entities optional | :: bool |
If set to true, the game will check for collisions with entities before building or mining the tile. |
If set to true, the game will check for collisions with entities before building or mining the tile. |
||
effect_color_secondary optional | :: Color |
Used by the pollution shader. |
Used by the pollution shader. |
||
effect_is_opaque optional | :: bool |
|
transitions optional | :: array[TileTransitionsToTiles] |
Extra transitions. |
Extra transitions. |
||
transitions_between_transitions optional | :: array[TileTransitionsBetweenTransitions] |
|
autoplace optional | :: AutoplaceSpecification |
|
placeable_by optional | :: ItemToPlace or array[ItemToPlace] |
|
type | :: string |
Specifies the kind of prototype this is. |
Specifies the kind of prototype this is. |
||
name | :: string |
Unique textual identification of the prototype. |
Unique textual identification of the prototype. |
||
order optional | :: Order |
Used to order prototypes in inventory, recipes and GUIs. |
Used to order prototypes in inventory, recipes and GUIs. |
||
localised_name optional | :: LocalisedString |
Overwrites the name set in the locale file. |
Overwrites the name set in the locale file. |
||
localised_description optional | :: LocalisedString |
Overwrites the description set in the locale file. |
Overwrites the description set in the locale file. |
Inherits from TileTransitions |