count | :: uint32 |
Frame count. |
Frame count. |
||
picture | :: FileName |
|
hr_version optional | :: TileTransitionSprite |
If this property exists and high resolution sprites are turned on, its contents are used to load the tile transition sprite. |
If this property exists and high resolution sprites are turned on, its contents are used to load the tile transition sprite. |
||
tall optional | :: bool |
If this is true, the shift of the tile transition sprite is set to |
If this is true, the shift of the tile transition sprite is set to |
||
scale optional | :: float |
|
x optional | :: SpriteSizeType |
Horizontal position of the sprite in the source file in pixels. |
Horizontal position of the sprite in the source file in pixels. |
||
y optional | :: SpriteSizeType |
Vertical position of the sprite in the source file in pixels. |
Vertical position of the sprite in the source file in pixels. |