has_empty_slot optional | :: bool |
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draw_as_light optional | :: bool |
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draw_as_sprite optional | :: bool |
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secondary_draw_order optional | :: int8 |
Used to determine render order for sprites with the same |
Used to determine render order for sprites with the same |
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apply_module_tint optional | :: ModuleTint |
Which tint set in ModulePrototype::beacon_tint should be applied to this, if any. |
Which tint set in ModulePrototype::beacon_tint should be applied to this, if any. |
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render_layer optional | :: RenderLayer |
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pictures optional | :: SpriteVariations |
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apply_module_tint optional | :: ModuleTint |
Which tint set in ModulePrototype::beacon_tint should be applied to this, if any. |
Which tint set in ModulePrototype::beacon_tint should be applied to this, if any. |
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draw_as_light optional | :: bool |
|
draw_as_sprite optional | :: bool |
|
has_empty_slot optional | :: bool |
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pictures optional | :: SpriteVariations |
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render_layer optional | :: RenderLayer |
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secondary_draw_order optional | :: int8 |
Used to determine render order for sprites with the same |
Used to determine render order for sprites with the same |
Default: 0
Used to determine render order for sprites with the same render_layer
in the same position. Sprites with a higher secondary_draw_order
are drawn on top.
Default: "none"
Which tint set in ModulePrototype::beacon_tint should be applied to this, if any.
Default: "object"