Used by UnitPrototype.
destroy_when_commands_fail optional | :: bool |
If enabled, units that repeatedly fail to succeed at commands will be destroyed. |
If enabled, units that repeatedly fail to succeed at commands will be destroyed. |
||
allow_try_return_to_spawner optional | :: bool |
If enabled, units that have nothing else to do will attempt to return to a spawner. |
If enabled, units that have nothing else to do will attempt to return to a spawner. |
||
do_separation optional | :: bool |
If enabled, units will try to separate themselves from nearby friendly units. |
If enabled, units will try to separate themselves from nearby friendly units. |
||
path_resolution_modifier optional | :: int8 |
Must be between -8 and 8. |
Must be between -8 and 8. |
allow_try_return_to_spawner optional | :: bool |
If enabled, units that have nothing else to do will attempt to return to a spawner. |
If enabled, units that have nothing else to do will attempt to return to a spawner. |
||
destroy_when_commands_fail optional | :: bool |
If enabled, units that repeatedly fail to succeed at commands will be destroyed. |
If enabled, units that repeatedly fail to succeed at commands will be destroyed. |
||
do_separation optional | :: bool |
If enabled, units will try to separate themselves from nearby friendly units. |
If enabled, units will try to separate themselves from nearby friendly units. |
||
path_resolution_modifier optional | :: int8 |
Must be between -8 and 8. |
Must be between -8 and 8. |
Default: false
If enabled, units that repeatedly fail to succeed at commands will be destroyed.
Default: false
If enabled, units that have nothing else to do will attempt to return to a spawner.
Default: true
If enabled, units will try to separate themselves from nearby friendly units.
Default: 0
Must be between -8 and 8.