animation optional | :: Animation4Way |
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idle_animation optional | :: Animation4Way |
Idle animation must have the same frame count as animation. |
Idle animation must have the same frame count as animation. |
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always_draw_idle_animation optional | :: bool |
Only loaded if |
Only loaded if |
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default_recipe_tint optional | :: DefaultRecipeTint |
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working_visualisations optional | :: array[WorkingVisualisation] |
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shift_animation_waypoints optional | :: ShiftAnimationWaypoints |
Only loaded if one of |
Only loaded if one of |
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shift_animation_waypoint_stop_duration optional | :: uint16 |
Only loaded if |
Only loaded if |
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shift_animation_transition_duration optional | :: uint16 |
Only loaded if |
Only loaded if |
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status_colors optional | :: StatusColors |
Used by WorkingVisualisation::apply_tint. |
Used by WorkingVisualisation::apply_tint. |
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drilling_vertical_movement_duration optional | :: uint16 |
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animation_progress optional | :: float |
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max_animation_progress optional | :: float |
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min_animation_progress optional | :: float |
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circuit_connector_layer optional | :: RenderLayer or CircuitConnectorLayer |
Render layer(s) for all directions of the circuit connectors. |
Render layer(s) for all directions of the circuit connectors. |
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circuit_connector_secondary_draw_order optional | :: int8 or CircuitConnectorSecondaryDrawOrder |
Secondary draw order(s) for all directions of the circuit connectors. |
Secondary draw order(s) for all directions of the circuit connectors. |