Factorio Prototype Docs Version 1.1.89

ShortcutPrototype - 'shortcut' Example code

Definition for a shortcut button in the shortcut bar.

This is not a custom keybinding (keyboard shortcut), for that see CustomInputPrototype.

Inherits from PrototypeBase

Properties

action :: "toggle-alt-mode" or "undo" or "copy" or "cut" or "paste" or "import-string" or "toggle-personal-roboport" or "toggle-equipment-movement-bonus" or "spawn-item" or "lua"

If this is "lua", on_lua_shortcut is raised when the shortcut is clicked.

If this is "lua", on_lua_shortcut is raised when the shortcut is clicked.

icon :: Sprite

Scales to fit a 16x16-pixel square.

Scales to fit a 16x16-pixel square.

item_to_spawn optional :: ItemID

The item to create when clicking on a shortcut with the action set to "spawn-item".

The item to create when clicking on a shortcut with the action set to "spawn-item".

technology_to_unlock optional :: TechnologyID

The technology that must be researched before this shortcut can be used.

The technology that must be researched before this shortcut can be used.

toggleable optional :: bool

Must be enabled for the Factorio API to be able to set the toggled state on the shortcut button, see LuaPlayer::set_shortcut_toggled.

Must be enabled for the Factorio API to be able to set the toggled state on the shortcut button, see LuaPlayer::set_shortcut_toggled.

associated_control_input optional :: string

Name of a custom input or vanilla control.

Name of a custom input or vanilla control.

small_icon optional :: Sprite

The icon used in the panel for visible shortcuts, when the shortcut is usable.

The icon used in the panel for visible shortcuts, when the shortcut is usable.

disabled_icon optional :: Sprite

The icon used when the shortcut is shown in the quickbar, and is not usable.

The icon used when the shortcut is shown in the quickbar, and is not usable.

disabled_small_icon optional :: Sprite

The icon used in the panel for visible shortcuts, when the shortcut is not usable.

The icon used in the panel for visible shortcuts, when the shortcut is not usable.

style optional :: "default" or "blue" or "red" or "green"

Inherited from PrototypeBase
type :: string

Specifies the kind of prototype this is.

Specifies the kind of prototype this is.

name :: string

Unique textual identification of the prototype.

Unique textual identification of the prototype.

order optional :: Order

Used to order prototypes in inventory, recipes and GUIs.

Used to order prototypes in inventory, recipes and GUIs.

localised_name optional :: LocalisedString

Overwrites the name set in the locale file.

Overwrites the name set in the locale file.

localised_description optional :: LocalisedString

Overwrites the description set in the locale file.

Overwrites the description set in the locale file.

Properties

action :: "toggle-alt-mode" or "undo" or "copy" or "cut" or "paste" or "import-string" or "toggle-personal-roboport" or "toggle-equipment-movement-bonus" or "spawn-item" or "lua"

If this is "lua", on_lua_shortcut is raised when the shortcut is clicked.

icon :: Sprite

Scales to fit a 16x16-pixel square.

Note: The scale that can be defined in the sprite may not behave as expected because the game always scales the sprite to fill the GUI slot.

item_to_spawn :: ItemID optional

The item to create when clicking on a shortcut with the action set to "spawn-item". The item must have the spawnable flag set.

technology_to_unlock :: TechnologyID optional

The technology that must be researched before this shortcut can be used. Once a shortcut is unlocked in one save file, it is unlocked for all future save files.

toggleable :: bool optional

Default: false

Must be enabled for the Factorio API to be able to set the toggled state on the shortcut button, see LuaPlayer::set_shortcut_toggled.

associated_control_input :: string optional

Default: ""

Name of a custom input or vanilla control. This is only used to show the keybind in the tooltip of the shortcut.

small_icon :: Sprite optional

Default: Uses icon definition

The icon used in the panel for visible shortcuts, when the shortcut is usable.

Note: The scale that can be defined in the sprite may not behave as expected because the game always scales the sprite to fill the GUI slot.

disabled_icon :: Sprite optional

Default: Uses icon definition

The icon used when the shortcut is shown in the quickbar, and is not usable.

Note: The scale that can be defined in the sprite may not behave as expected because the game always scales the sprite to fill the GUI slot.

disabled_small_icon :: Sprite optional

Default: Uses disabled_icon definition

The icon used in the panel for visible shortcuts, when the shortcut is not usable.

Note: The scale that can be defined in the sprite may not behave as expected because the game always scales the sprite to fill the GUI slot.

style :: "default" or "blue" or "red" or "green" optional

Default: "default"

Example

{
  type = "shortcut",
  name = "give-deconstruction-planner",
  order = "b[blueprints]-g[deconstruction-planner]",
  action = "spawn-item",
  localised_name = {"shortcut.make-deconstruction-planner"},
  associated_control_input = "give-deconstruction-planner",
  technology_to_unlock = "construction-robotics",
  item_to_spawn = "deconstruction-planner",
  style = "red",
  icon =
  {
    filename = "__base__/graphics/icons/shortcut-toolbar/mip/new-deconstruction-planner-x32-white.png",
    priority = "extra-high-no-scale",
    size = 32,
    mipmap_count = 2,
    flags = {"gui-icon"}
  },
  small_icon =
  {
    filename = "__base__/graphics/icons/shortcut-toolbar/mip/new-deconstruction-planner-x24-white.png",
    priority = "extra-high-no-scale",
    size = 24,
    mipmap_count = 2,
    flags = {"gui-icon"}
  },
  disabled_small_icon =
  {
    filename = "__base__/graphics/icons/shortcut-toolbar/mip/new-deconstruction-planner-x24-white.png",
    priority = "extra-high-no-scale",
    size = 24,
    mipmap_count = 2,
    flags = {"gui-icon"}
  }
}

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