"blueprint"
|
Selects entities and tiles as if selecting them for a blueprint. |
"deconstruct"
|
Selects entities and tiles as if selecting them for deconstruction. |
"cancel-deconstruct"
|
Selects entities and tiles as if selecting them for deconstruction cancellation. |
"items"
|
Selects items on the ground. |
"trees"
|
Selects trees. |
"buildable-type"
|
Selects entities which are considered a building, plus landmines. |
"nothing"
|
Selects no entities or tiles, but is useful to select an area. |
"items-to-place"
|
Selects entities and tiles that can be built by an item. |
"any-entity"
|
Selects all entities. |
"any-tile"
|
Selects all tiles. |
"same-force"
|
Selects entities with the same force as the selecting player. |
"not-same-force"
|
Selects entities with a different force as the selecting player. |
"friend"
|
Selects entities from a friendly force. |
"enemy"
|
Selects entities from an enemy force. |
"upgrade"
|
Selects entities as if selecting them for upgrading. |
"cancel-upgrade"
|
Selects entities as if selecting them for upgrade cancellation. |
"downgrade"
|
Selects entities as if selecting them for downgrading. |
"entity-with-health"
|
Selects entities that are an EntityWithHealthPrototype. |
"entity-with-force"
|
Deprecated. Replaced by "is-military-target". |
"is-military-target"
|
Selects entities which are EntityWithOwnerPrototype::is_military_target. |
"entity-with-owner"
|
Selects entities that are an EntityWithOwnerPrototype. |
"avoid-rolling-stock"
|
Selects entities that are not a RollingStockPrototype. |
"entity-ghost"
|
Selects entities that are an EntityGhostPrototype. |
"tile-ghost"
|
Selects entities that are a TileGhostPrototype. |