Inherits from EquipmentPrototype « PrototypeBase |
recharging_animation | :: Animation |
The animation played at each charging point when a robot is charging there. |
The animation played at each charging point when a robot is charging there. |
||
spawn_and_station_height | :: float |
Presumably states the height of the charging stations and thus an additive offset for the charging_offsets. |
Presumably states the height of the charging stations and thus an additive offset for the charging_offsets. |
||
charge_approach_distance | :: float |
Presumably, the distance from the roboport at which robots will wait to charge. |
Presumably, the distance from the roboport at which robots will wait to charge. |
||
construction_radius | :: float |
Can't be negative. |
Can't be negative. |
||
charging_energy | :: Energy |
|
spawn_and_station_shadow_height_offset optional | :: float |
|
draw_logistic_radius_visualization optional | :: bool |
Unused, as roboport equipment does not have a logistic radius that could be drawn. |
Unused, as roboport equipment does not have a logistic radius that could be drawn. |
||
draw_construction_radius_visualization optional | :: bool |
|
recharging_light optional | :: LightDefinition |
The light emitted when charging a robot. |
The light emitted when charging a robot. |
||
charging_station_count optional | :: uint32 |
How many charging points this roboport has. |
How many charging points this roboport has. |
||
charging_distance optional | :: float |
|
charging_station_shift optional | :: Vector |
|
charging_threshold_distance optional | :: float |
Distance in tiles. |
Distance in tiles. |
||
robot_vertical_acceleration optional | :: float |
|
stationing_offset optional | :: Vector |
The offset from the center of the roboport at which robots will enter and exit. |
The offset from the center of the roboport at which robots will enter and exit. |
||
robot_limit optional | :: ItemCountType |
How many robots can exist in the network (cumulative). |
How many robots can exist in the network (cumulative). |
||
robots_shrink_when_entering_and_exiting optional | :: bool |
|
charging_offsets optional | :: array[Vector] |
The offsets from the center of the roboport at which robots will charge. |
The offsets from the center of the roboport at which robots will charge. |
||
spawn_minimum optional | :: Energy |
Minimum amount of energy that needs to available inside the roboport's buffer so that robots can be spawned. |
Minimum amount of energy that needs to available inside the roboport's buffer so that robots can be spawned. |
||
burner optional | :: BurnerEnergySource |
Add this is if the roboport should be fueled directly instead of using power from the equipment grid. |
Add this is if the roboport should be fueled directly instead of using power from the equipment grid. |
||
power optional | :: Energy |
Mandatory if |
Mandatory if |
sprite | :: Sprite |
The graphics to use when this equipment is shown inside an equipment grid. |
The graphics to use when this equipment is shown inside an equipment grid. |
||
shape | :: EquipmentShape |
How big this equipment should be in the grid and whether it should be one solid rectangle or of a custom shape. |
How big this equipment should be in the grid and whether it should be one solid rectangle or of a custom shape. |
||
categories | :: array[EquipmentCategoryID] |
Sets the categories of the equipment. |
Sets the categories of the equipment. |
||
energy_source | :: ElectricEnergySource |
|
take_result optional | :: ItemID |
Name of the item prototype that should be returned to the player when they remove this equipment from an equipment grid. |
Name of the item prototype that should be returned to the player when they remove this equipment from an equipment grid. |
||
background_color optional | :: Color |
The color that the background of this equipment should have when shown inside an equipment grid. |
The color that the background of this equipment should have when shown inside an equipment grid. |
||
background_border_color optional | :: Color |
The color that the border of the background of this equipment should have when shown inside an equipment grid. |
The color that the border of the background of this equipment should have when shown inside an equipment grid. |
||
grabbed_background_color optional | :: Color |
The color that the background of this equipment should have when held in the players hand and hovering over an equipment grid. |
The color that the background of this equipment should have when held in the players hand and hovering over an equipment grid. |
type | :: string |
Specifies the kind of prototype this is. |
Specifies the kind of prototype this is. |
||
name | :: string |
Unique textual identification of the prototype. |
Unique textual identification of the prototype. |
||
order optional | :: Order |
Used to order prototypes in inventory, recipes and GUIs. |
Used to order prototypes in inventory, recipes and GUIs. |
||
localised_name optional | :: LocalisedString |
Overwrites the name set in the locale file. |
Overwrites the name set in the locale file. |
||
localised_description optional | :: LocalisedString |
Overwrites the description set in the locale file. |
Overwrites the description set in the locale file. |