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Factorio Auxiliary Docs
Version
2.0.64
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Prototype Inheritance Tree
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Prototype Inheritance Tree
Prototypes rely on multiple levels of inheritance, which this page lists as a tree structure.
AmbientSound
- 'ambient-sound'
AnimationPrototype
- 'animation'
DeliverCategory
- 'deliver-category'
DeliverImpactCombination
- 'deliver-impact-combination'
EditorControllerPrototype
- 'editor-controller'
FontPrototype
- 'font'
GodControllerPrototype
- 'god-controller'
ImpactCategory
- 'impact-category'
MapGenPresets
- 'map-gen-presets'
MapSettings
- 'map-settings'
MouseCursor
- 'mouse-cursor'
PrototypeBase
-
abstract
GuiStyle
- 'gui-style'
Prototype
-
abstract
AchievementPrototype
- 'achievement'
AchievementPrototypeWithCondition
-
abstract
CompleteObjectiveAchievementPrototype
- 'complete-objective-achievement'
DontBuildEntityAchievementPrototype
- 'dont-build-entity-achievement'
DontCraftManuallyAchievementPrototype
- 'dont-craft-manually-achievement'
DontKillManuallyAchievementPrototype
- 'dont-kill-manually-achievement'
DontResearchBeforeResearchingAchievementPrototype
- 'dont-research-before-researching-achievement'
DontUseEntityInEnergyProductionAchievementPrototype
- 'dont-use-entity-in-energy-production-achievement'
BuildEntityAchievementPrototype
- 'build-entity-achievement'
ChangedSurfaceAchievementPrototype
- 'change-surface-achievement'
CombatRobotCountAchievementPrototype
- 'combat-robot-count-achievement'
ConstructWithRobotsAchievementPrototype
- 'construct-with-robots-achievement'
CreatePlatformAchievementPrototype
- 'create-platform-achievement'
DeconstructWithRobotsAchievementPrototype
- 'deconstruct-with-robots-achievement'
DeliverByRobotsAchievementPrototype
- 'deliver-by-robots-achievement'
DepleteResourceAchievementPrototype
- 'deplete-resource-achievement'
DestroyCliffAchievementPrototype
- 'destroy-cliff-achievement'
EquipArmorAchievementPrototype
- 'equip-armor-achievement'
GroupAttackAchievementPrototype
- 'group-attack-achievement'
KillAchievementPrototype
- 'kill-achievement'
ModuleTransferAchievementPrototype
- 'module-transfer-achievement'
PlaceEquipmentAchievementPrototype
- 'place-equipment-achievement'
PlayerDamagedAchievementPrototype
- 'player-damaged-achievement'
ProduceAchievementPrototype
- 'produce-achievement'
ProducePerHourAchievementPrototype
- 'produce-per-hour-achievement'
ResearchAchievementPrototype
- 'research-achievement'
ResearchWithSciencePackAchievementPrototype
- 'research-with-science-pack-achievement'
ShootAchievementPrototype
- 'shoot-achievement'
SpaceConnectionDistanceTraveledAchievementPrototype
- 'space-connection-distance-traveled-achievement'
TrainPathAchievementPrototype
- 'train-path-achievement'
UseEntityInEnergyProductionAchievementPrototype
- 'use-entity-in-energy-production-achievement'
UseItemAchievementPrototype
- 'use-item-achievement'
ActiveTriggerPrototype
-
abstract
ChainActiveTriggerPrototype
- 'chain-active-trigger'
DelayedActiveTriggerPrototype
- 'delayed-active-trigger'
AirbornePollutantPrototype
- 'airborne-pollutant'
AmmoCategory
- 'ammo-category'
AsteroidChunkPrototype
- 'asteroid-chunk'
AutoplaceControl
- 'autoplace-control'
BurnerUsagePrototype
- 'burner-usage'
CollisionLayerPrototype
- 'collision-layer'
CustomEventPrototype
- 'custom-event'
CustomInputPrototype
- 'custom-input'
DamageType
- 'damage-type'
DecorativePrototype
- 'optimized-decorative'
EntityPrototype
-
abstract
ArrowPrototype
- 'arrow'
ArtilleryFlarePrototype
- 'artillery-flare'
ArtilleryProjectilePrototype
- 'artillery-projectile'
BeamPrototype
- 'beam'
CharacterCorpsePrototype
- 'character-corpse'
CliffPrototype
- 'cliff'
CorpsePrototype
- 'corpse'
RailRemnantsPrototype
- 'rail-remnants'
DeconstructibleTileProxyPrototype
- 'deconstructible-tile-proxy'
EntityGhostPrototype
- 'entity-ghost'
EntityWithHealthPrototype
-
abstract
EntityWithOwnerPrototype
-
abstract
AccumulatorPrototype
- 'accumulator'
AgriculturalTowerPrototype
- 'agricultural-tower'
ArtilleryTurretPrototype
- 'artillery-turret'
AsteroidCollectorPrototype
- 'asteroid-collector'
AsteroidPrototype
- 'asteroid'
BeaconPrototype
- 'beacon'
BoilerPrototype
- 'boiler'
BurnerGeneratorPrototype
- 'burner-generator'
CargoBayPrototype
- 'cargo-bay'
CargoLandingPadPrototype
- 'cargo-landing-pad'
CargoPodPrototype
- 'cargo-pod'
CharacterPrototype
- 'character'
CombinatorPrototype
-
abstract
ArithmeticCombinatorPrototype
- 'arithmetic-combinator'
DeciderCombinatorPrototype
- 'decider-combinator'
SelectorCombinatorPrototype
- 'selector-combinator'
ConstantCombinatorPrototype
- 'constant-combinator'
ContainerPrototype
- 'container'
LogisticContainerPrototype
- 'logistic-container'
InfinityContainerPrototype
- 'infinity-container'
TemporaryContainerPrototype
- 'temporary-container'
CraftingMachinePrototype
-
abstract
AssemblingMachinePrototype
- 'assembling-machine'
RocketSiloPrototype
- 'rocket-silo'
FurnacePrototype
- 'furnace'
DisplayPanelPrototype
- 'display-panel'
ElectricEnergyInterfacePrototype
- 'electric-energy-interface'
ElectricPolePrototype
- 'electric-pole'
EnemySpawnerPrototype
- 'unit-spawner'
FlyingRobotPrototype
-
abstract
CaptureRobotPrototype
- 'capture-robot'
CombatRobotPrototype
- 'combat-robot'
RobotWithLogisticInterfacePrototype
-
abstract
ConstructionRobotPrototype
- 'construction-robot'
LogisticRobotPrototype
- 'logistic-robot'
FusionGeneratorPrototype
- 'fusion-generator'
FusionReactorPrototype
- 'fusion-reactor'
GatePrototype
- 'gate'
GeneratorPrototype
- 'generator'
HeatInterfacePrototype
- 'heat-interface'
HeatPipePrototype
- 'heat-pipe'
InserterPrototype
- 'inserter'
LabPrototype
- 'lab'
LampPrototype
- 'lamp'
LandMinePrototype
- 'land-mine'
LightningAttractorPrototype
- 'lightning-attractor'
LinkedContainerPrototype
- 'linked-container'
MarketPrototype
- 'market'
MiningDrillPrototype
- 'mining-drill'
OffshorePumpPrototype
- 'offshore-pump'
PipePrototype
- 'pipe'
InfinityPipePrototype
- 'infinity-pipe'
PipeToGroundPrototype
- 'pipe-to-ground'
PlayerPortPrototype
- 'player-port'
PowerSwitchPrototype
- 'power-switch'
ProgrammableSpeakerPrototype
- 'programmable-speaker'
ProxyContainerPrototype
- 'proxy-container'
PumpPrototype
- 'pump'
RadarPrototype
- 'radar'
RailPrototype
-
abstract
CurvedRailAPrototype
- 'curved-rail-a'
ElevatedCurvedRailAPrototype
- 'elevated-curved-rail-a'
CurvedRailBPrototype
- 'curved-rail-b'
ElevatedCurvedRailBPrototype
- 'elevated-curved-rail-b'
HalfDiagonalRailPrototype
- 'half-diagonal-rail'
ElevatedHalfDiagonalRailPrototype
- 'elevated-half-diagonal-rail'
LegacyCurvedRailPrototype
- 'legacy-curved-rail'
LegacyStraightRailPrototype
- 'legacy-straight-rail'
RailRampPrototype
- 'rail-ramp'
StraightRailPrototype
- 'straight-rail'
ElevatedStraightRailPrototype
- 'elevated-straight-rail'
RailSignalBasePrototype
-
abstract
RailChainSignalPrototype
- 'rail-chain-signal'
RailSignalPrototype
- 'rail-signal'
RailSupportPrototype
- 'rail-support'
ReactorPrototype
- 'reactor'
RoboportPrototype
- 'roboport'
SegmentPrototype
- 'segment'
SegmentedUnitPrototype
- 'segmented-unit'
SimpleEntityWithOwnerPrototype
- 'simple-entity-with-owner'
SimpleEntityWithForcePrototype
- 'simple-entity-with-force'
SolarPanelPrototype
- 'solar-panel'
SpacePlatformHubPrototype
- 'space-platform-hub'
SpiderLegPrototype
- 'spider-leg'
SpiderUnitPrototype
- 'spider-unit'
StorageTankPrototype
- 'storage-tank'
ThrusterPrototype
- 'thruster'
TrainStopPrototype
- 'train-stop'
TransportBeltConnectablePrototype
-
abstract
LaneSplitterPrototype
- 'lane-splitter'
LinkedBeltPrototype
- 'linked-belt'
LoaderPrototype
-
abstract
Loader1x1Prototype
- 'loader-1x1'
Loader1x2Prototype
- 'loader'
SplitterPrototype
- 'splitter'
TransportBeltPrototype
- 'transport-belt'
UndergroundBeltPrototype
- 'underground-belt'
TurretPrototype
- 'turret'
AmmoTurretPrototype
- 'ammo-turret'
ElectricTurretPrototype
- 'electric-turret'
FluidTurretPrototype
- 'fluid-turret'
UnitPrototype
- 'unit'
ValvePrototype
- 'valve'
VehiclePrototype
-
abstract
CarPrototype
- 'car'
RollingStockPrototype
-
abstract
ArtilleryWagonPrototype
- 'artillery-wagon'
CargoWagonPrototype
- 'cargo-wagon'
InfinityCargoWagonPrototype
- 'infinity-cargo-wagon'
FluidWagonPrototype
- 'fluid-wagon'
LocomotivePrototype
- 'locomotive'
SpiderVehiclePrototype
- 'spider-vehicle'
WallPrototype
- 'wall'
FishPrototype
- 'fish'
SimpleEntityPrototype
- 'simple-entity'
TreePrototype
- 'tree'
PlantPrototype
- 'plant'
ExplosionPrototype
- 'explosion'
FireFlamePrototype
- 'fire'
FluidStreamPrototype
- 'stream'
HighlightBoxEntityPrototype
- 'highlight-box'
ItemEntityPrototype
- 'item-entity'
ItemRequestProxyPrototype
- 'item-request-proxy'
LightningPrototype
- 'lightning'
ParticleSourcePrototype
- 'particle-source'
ProjectilePrototype
- 'projectile'
ResourceEntityPrototype
- 'resource'
RocketSiloRocketPrototype
- 'rocket-silo-rocket'
RocketSiloRocketShadowPrototype
- 'rocket-silo-rocket-shadow'
SmokePrototype
-
abstract
SmokeWithTriggerPrototype
- 'smoke-with-trigger'
SpeechBubblePrototype
- 'speech-bubble'
StickerPrototype
- 'sticker'
TileGhostPrototype
- 'tile-ghost'
EquipmentCategory
- 'equipment-category'
EquipmentGridPrototype
- 'equipment-grid'
EquipmentPrototype
-
abstract
ActiveDefenseEquipmentPrototype
- 'active-defense-equipment'
BatteryEquipmentPrototype
- 'battery-equipment'
BeltImmunityEquipmentPrototype
- 'belt-immunity-equipment'
EnergyShieldEquipmentPrototype
- 'energy-shield-equipment'
EquipmentGhostPrototype
- 'equipment-ghost'
GeneratorEquipmentPrototype
- 'generator-equipment'
InventoryBonusEquipmentPrototype
- 'inventory-bonus-equipment'
MovementBonusEquipmentPrototype
- 'movement-bonus-equipment'
NightVisionEquipmentPrototype
- 'night-vision-equipment'
RoboportEquipmentPrototype
- 'roboport-equipment'
SolarPanelEquipmentPrototype
- 'solar-panel-equipment'
FluidPrototype
- 'fluid'
FuelCategory
- 'fuel-category'
ItemGroup
- 'item-group'
ItemPrototype
- 'item'
AmmoItemPrototype
- 'ammo'
CapsulePrototype
- 'capsule'
GunPrototype
- 'gun'
ItemWithEntityDataPrototype
- 'item-with-entity-data'
ItemWithLabelPrototype
- 'item-with-label'
ItemWithInventoryPrototype
- 'item-with-inventory'
BlueprintBookPrototype
- 'blueprint-book'
ItemWithTagsPrototype
- 'item-with-tags'
SelectionToolPrototype
- 'selection-tool'
BlueprintItemPrototype
- 'blueprint'
CopyPasteToolPrototype
- 'copy-paste-tool'
DeconstructionItemPrototype
- 'deconstruction-item'
SpidertronRemotePrototype
- 'spidertron-remote'
UpgradeItemPrototype
- 'upgrade-item'
ModulePrototype
- 'module'
RailPlannerPrototype
- 'rail-planner'
SpacePlatformStarterPackPrototype
- 'space-platform-starter-pack'
ToolPrototype
- 'tool'
ArmorPrototype
- 'armor'
RepairToolPrototype
- 'repair-tool'
ItemSubGroup
- 'item-subgroup'
ModData
- 'mod-data'
ModuleCategory
- 'module-category'
NamedNoiseExpression
- 'noise-expression'
NamedNoiseFunction
- 'noise-function'
ParticlePrototype
- 'optimized-particle'
ProcessionLayerInheritanceGroup
- 'procession-layer-inheritance-group'
ProcessionPrototype
- 'procession'
QualityPrototype
- 'quality'
RecipeCategory
- 'recipe-category'
RecipePrototype
- 'recipe'
ResourceCategory
- 'resource-category'
ShortcutPrototype
- 'shortcut'
SpaceConnectionPrototype
- 'space-connection'
SpaceLocationPrototype
- 'space-location'
PlanetPrototype
- 'planet'
SurfacePropertyPrototype
- 'surface-property'
SurfacePrototype
- 'surface'
TechnologyPrototype
- 'technology'
TilePrototype
- 'tile'
TrivialSmokePrototype
- 'trivial-smoke'
VirtualSignalPrototype
- 'virtual-signal'
TipsAndTricksItem
- 'tips-and-tricks-item'
TutorialDefinition
- 'tutorial'
UtilityConstants
- 'utility-constants'
UtilitySounds
- 'utility-sounds'
UtilitySprites
- 'utility-sprites'
RemoteControllerPrototype
- 'remote-controller'
SoundPrototype
- 'sound'
SpectatorControllerPrototype
- 'spectator-controller'
SpritePrototype
- 'sprite'
TileEffectDefinition
- 'tile-effect'
TipsAndTricksItemCategory
- 'tips-and-tricks-item-category'
TriggerTargetType
- 'trigger-target-type'
Defines
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data.raw
Defines
alert_type
behavior_result
build_check_type
build_mode
cargo_destination
chain_signal_state
chunk_generated_status
command
compound_command
control_behavior
controllers
deconstruction_item
default_icon_size
difficulty
direction
disconnect_reason
distraction
entity_status
entity_status_diode
events
flow_precision_index
game_controller_interaction
group_state
gui_type
input_action
input_method
inventory
logistic_group_type
logistic_member_index
logistic_mode
logistic_section_type
mouse_button_type
moving_state
print_skip
print_sound
prototypes
rail_connection_direction
rail_direction
rail_layer
relative_gui_position
relative_gui_type
render_mode
rich_text_setting
riding
robot_order_type
rocket_silo_status
segmented_unit_activity_mode
segmented_unit_ai_state
segmented_unit_created_cause
selection_mode
shooting
signal_state
space_platform_state
target_type
territory_created_cause
train_state
transport_line
wire_connector_id
wire_origin
wire_type
>|