Factorio Prototype DocsVersion 2.0.18

KillAchievementPrototype 'kill-achievement' changed

This prototype is used for receiving an achievement when the player destroys a certain amount of an entity, with a specific damage type.

Inherits from AchievementPrototype « Prototype « PrototypeBase

Properties

to_killchanged optional :: EntityID or array[EntityID]

This defines which entity needs to be destroyed in order to receive the achievement.

This defines which entity needs to be destroyed in order to receive the achievement.

type_to_kill optional :: string

This defines what entity type needs to be destroyed in order to receive the achievement.

This defines what entity type needs to be destroyed in order to receive the achievement.

damage_type optional :: DamageTypeID

This defines how the player needs to destroy the specific entity.

This defines how the player needs to destroy the specific entity.

damage_dealernew optional :: EntityID or array[EntityID]

The killer of the entity must be one of these entities.

The killer of the entity must be one of these entities.

amount optional :: uint32

This is the amount of entity of the specified type the player needs to destroy to receive the achievement.

This is the amount of entity of the specified type the player needs to destroy to receive the achievement.

in_vehicle optional :: bool

This defines if the player needs to be in a vehicle.

This defines if the player needs to be in a vehicle.

personally optional :: bool

This defines to make sure you are the one driving, for instance, in a tank rather than an automated train.

This defines to make sure you are the one driving, for instance, in a tank rather than an automated train.

Inherited from AchievementPrototype
icons optional :: array[IconData]

Can't be an empty array.

Can't be an empty array.

icon optional :: FileName

Path to the icon file. [...]

Path to the icon file. [...]

icon_size optional :: SpriteSizeType

The size of the square icon, in pixels. [...]

The size of the square icon, in pixels. [...]

steam_stats_name optional :: string

Unusable by mods, as this refers to unlocking the achievement through Steam.

Unusable by mods, as this refers to unlocking the achievement through Steam.

allowed_without_fight optional :: bool

If this is set to false, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.

If this is set to false, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.

Inherited from Prototype
factoriopedia_alternative optional :: string

The ID type corresponding to the prototype that inherits from this. [...]

The ID type corresponding to the prototype that inherits from this. [...]

Inherited from PrototypeBase
type :: string

Specifies the kind of prototype this is. [...]

Specifies the kind of prototype this is. [...]

name :: string

Unique textual identification of the prototype. [...]

Unique textual identification of the prototype. [...]

order optional :: Order

Used to order prototypes in inventory, recipes and GUIs. [...]

Used to order prototypes in inventory, recipes and GUIs. [...]

localised_name optional :: LocalisedString

Overwrites the name set in the locale file. [...]

Overwrites the name set in the locale file. [...]

localised_description optional :: LocalisedString

Overwrites the description set in the locale file. [...]

Overwrites the description set in the locale file. [...]

factoriopedia_descriptionnew optional :: LocalisedString

Provides additional description used in factoriopedia.

Provides additional description used in factoriopedia.

subgroupnew optional :: ItemSubGroupID

The name of an ItemSubGroup.

The name of an ItemSubGroup.

hiddennew optional :: bool
hidden_in_factoriopedianew optional :: bool
parameternew optional :: bool

Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.

Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.

factoriopedia_simulationnew optional :: SimulationDefinition

The simulation shown when looking at this prototype in the Factoriopedia GUI.

The simulation shown when looking at this prototype in the Factoriopedia GUI.

Properties

to_kill :: EntityID or array[EntityID] optional changed

This defines which entity needs to be destroyed in order to receive the achievement.

type_to_kill :: string optional

This defines what entity type needs to be destroyed in order to receive the achievement.

Example

type_to_kill = "inserter"

damage_type :: DamageTypeID optional

This defines how the player needs to destroy the specific entity.

Example

damage_type = "impact"

damage_dealer :: EntityID or array[EntityID] optional new

The killer of the entity must be one of these entities.

Examples

damage_dealer = "artillery-turret"
damage_dealer = {"artillery-turret", "artillery-wagon"}

amount :: uint32 optional

Default: 1

This is the amount of entity of the specified type the player needs to destroy to receive the achievement.

Example

amount = 100

in_vehicle :: bool optional

Default: false

This defines if the player needs to be in a vehicle.

Example

in_vehicle = true

personally :: bool optional

Default: false

This defines to make sure you are the one driving, for instance, in a tank rather than an automated train.

Example

personally = true

Prototypes

Types

Defines