
| Inherits from AchievementPrototype « Prototype « PrototypeBase | 
| to_kill optional | :: EntityID or array[EntityID] | This defines which entity needs to be destroyed in order to receive the achievement.  | 
This defines which entity needs to be destroyed in order to receive the achievement.  | ||
| type_to_kill optional | :: string | This defines what entity type needs to be destroyed in order to receive the achievement.  | 
This defines what entity type needs to be destroyed in order to receive the achievement.  | ||
| damage_type optional | :: DamageTypeID | This defines how the player needs to destroy the specific entity.  | 
This defines how the player needs to destroy the specific entity.  | ||
| damage_dealer optional | :: EntityID or array[EntityID] | The killer of the entity must be one of these entities.  | 
The killer of the entity must be one of these entities.  | ||
| amount optional | :: uint32 | This is the amount of entity of the specified type the player needs to destroy to receive the achievement.  | 
This is the amount of entity of the specified type the player needs to destroy to receive the achievement.  | ||
| in_vehicle optional | :: boolean | This defines if the player needs to be in a vehicle.  | 
This defines if the player needs to be in a vehicle.  | ||
| personally optional | :: boolean | This defines to make sure you are the one driving, for instance, in a tank rather than an automated train.  | 
This defines to make sure you are the one driving, for instance, in a tank rather than an automated train.  | ||
| icons optional | :: array[IconData] | Can't be an empty array.  | 
Can't be an empty array.  | ||
| icon optional | :: FileName | Path to the icon file. [...]  | 
Path to the icon file. [...]  | ||
| icon_size optional | :: SpriteSizeType | The size of the square icon, in pixels. [...]  | 
The size of the square icon, in pixels. [...]  | ||
| steam_stats_name optional | :: string | Unusable by mods, as this refers to unlocking the achievement through Steam.  | 
Unusable by mods, as this refers to unlocking the achievement through Steam.  | ||
| allowed_without_fight optional | :: boolean | If this is set to   | 
If this is set to   | ||
| factoriopedia_alternative optional | :: string | The ID type corresponding to the prototype that inherits from this. [...]  | 
The ID type corresponding to the prototype that inherits from this. [...]  | ||
| custom_tooltip_fields optional | :: array[CustomTooltipField] | Allows to add extra description items to the tooltip and Factoriopedia.  | 
Allows to add extra description items to the tooltip and Factoriopedia.  | ||
| type | :: string | Specifies the kind of prototype this is. [...]  | 
Specifies the kind of prototype this is. [...]  | ||
| name | :: string | Unique textual identification of the prototype. [...]  | 
Unique textual identification of the prototype. [...]  | ||
| order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...]  | 
Used to order prototypes in inventory, recipes and GUIs. [...]  | ||
| localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...]  | 
Overwrites the name set in the locale file. [...]  | ||
| localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...]  | 
Overwrites the description set in the locale file. [...]  | ||
| factoriopedia_description optional | :: LocalisedString | Provides additional description used in factoriopedia.  | 
Provides additional description used in factoriopedia.  | ||
| subgroup optional | :: ItemSubGroupID | The name of an ItemSubGroup.  | 
The name of an ItemSubGroup.  | ||
| hidden optional | :: boolean | |
| hidden_in_factoriopedia optional | :: boolean | |
| parameter optional | :: boolean | Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.  | 
Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.  | ||
| factoriopedia_simulation optional | :: SimulationDefinition | The simulation shown when looking at this prototype in the Factoriopedia GUI.  | 
The simulation shown when looking at this prototype in the Factoriopedia GUI.  | ||

type_to_kill = "inserter"

damage_type = "impact"

damage_dealer = "artillery-turret"
damage_dealer = {"artillery-turret", "artillery-wagon"}

amount = 100

in_vehicle = true

personally = true