fwd2bwd_ratio | :: uint32 | The pathfinder performs a step of the backward search every |
The pathfinder performs a step of the backward search every | ||
goal_pressure_ratio | :: double | When comparing nodes in open which one to check next, heuristic value is multiplied by this ratio. [...] |
When comparing nodes in open which one to check next, heuristic value is multiplied by this ratio. [...] | ||
use_path_cache | :: bool | |
max_steps_worked_per_tick | :: double | When this is exhausted no more requests are allowed, at the moment the first path to exhaust this will be finished (even if it is hundreds of steps). |
When this is exhausted no more requests are allowed, at the moment the first path to exhaust this will be finished (even if it is hundreds of steps). | ||
max_work_done_per_tick | :: uint32 | |
short_cache_size | :: uint32 | Number of elements in the cache. |
Number of elements in the cache. | ||
long_cache_size | :: uint32 | |
short_cache_min_cacheable_distance | :: double | Minimal distance to goal for path to be searched in short path cache. |
Minimal distance to goal for path to be searched in short path cache. | ||
short_cache_min_algo_steps_to_cache | :: uint32 | Minimal number of algorithm steps for path to be inserted into the short path cache. |
Minimal number of algorithm steps for path to be inserted into the short path cache. | ||
long_cache_min_cacheable_distance | :: double | Minimal distance to goal for path to be searched in long path cache. |
Minimal distance to goal for path to be searched in long path cache. | ||
cache_max_connect_to_cache_steps_multiplier | :: uint32 | When searching for connection to path cache path, search at most for this number of steps times the initial estimate. |
When searching for connection to path cache path, search at most for this number of steps times the initial estimate. | ||
cache_accept_path_start_distance_ratio | :: double | When looking for path from cache make sure it doesn't start too far from requested start in relative distance terms. |
When looking for path from cache make sure it doesn't start too far from requested start in relative distance terms. | ||
cache_accept_path_end_distance_ratio | :: double | When looking for path from cache make sure it doesn't end too far from requested end. [...] |
When looking for path from cache make sure it doesn't end too far from requested end. [...] | ||
negative_cache_accept_path_start_distance_ratio | :: double | Same as cache_accept_path_start_distance_ratio, but used for negative cache queries. |
Same as cache_accept_path_start_distance_ratio, but used for negative cache queries. | ||
negative_cache_accept_path_end_distance_ratio | :: double | Same as cache_accept_path_end_distance_ratio, but used for negative cache queries. |
Same as cache_accept_path_end_distance_ratio, but used for negative cache queries. | ||
cache_path_start_distance_rating_multiplier | :: double | When assigning rating to the best path this * start distances is considered. |
When assigning rating to the best path this * start distances is considered. | ||
cache_path_end_distance_rating_multiplier | :: double | When assigning rating to the best path this * end distances is considered. [...] |
When assigning rating to the best path this * end distances is considered. [...] | ||
stale_enemy_with_same_destination_collision_penalty | :: double | Somewhere along the path is stuck enemy we need to avoid. [...] |
Somewhere along the path is stuck enemy we need to avoid. [...] | ||
ignore_moving_enemy_collision_distance | :: double | If there is a moving unit further than this we don't really care. |
If there is a moving unit further than this we don't really care. | ||
enemy_with_different_destination_collision_penalty | :: double | Enemy is not moving/or is too close and has different destination. |
Enemy is not moving/or is too close and has different destination. | ||
general_entity_collision_penalty | :: double | Simplification for now; collision with everything else is this. |
Simplification for now; collision with everything else is this. | ||
general_entity_subsequent_collision_penalty | :: double | Collision penalty for successors of positions that require destroy to reach. |
Collision penalty for successors of positions that require destroy to reach. | ||
extended_collision_penalty | :: double | Collision penalty for collisions in the extended bounding box but outside the entity's actual bounding box. |
Collision penalty for collisions in the extended bounding box but outside the entity's actual bounding box. | ||
max_clients_to_accept_any_new_request | :: uint32 | Up until this amount any client will be served by the path finder (no estimate on the path length). |
Up until this amount any client will be served by the path finder (no estimate on the path length). | ||
max_clients_to_accept_short_new_request | :: uint32 | From max_clients_to_accept_any_new_request till this one only those that have a short estimate will be served. |
From max_clients_to_accept_any_new_request till this one only those that have a short estimate will be served. | ||
direct_distance_to_consider_short_request | :: uint32 | This is the "threshold" to decide what is short and what is not. |
This is the "threshold" to decide what is short and what is not. | ||
short_request_max_steps | :: uint32 | If a short request takes more than this many steps, it will be rescheduled as a long request. |
If a short request takes more than this many steps, it will be rescheduled as a long request. | ||
short_request_ratio | :: double | How many steps will be allocated to short requests each tick, as a ratio of all available steps per tick. |
How many steps will be allocated to short requests each tick, as a ratio of all available steps per tick. | ||
min_steps_to_check_path_find_termination | :: uint32 | Absolute minimum of steps that will be performed for every path find request no matter what. |
Absolute minimum of steps that will be performed for every path find request no matter what. | ||
start_to_goal_cost_multiplier_to_terminate_path_find | :: double | If the current actual cost from start is higher than this times estimate of start to goal then path finding is terminated. |
If the current actual cost from start is higher than this times estimate of start to goal then path finding is terminated. | ||
overload_levels | :: array[uint32] | |
overload_multipliers | :: array[double] | |
negative_path_cache_delay_interval | :: uint32 |