base_ambience optional | :: PersistentWorldAmbientSoundDefinition or array[PersistentWorldAmbientSoundDefinition] | Mandatory if |
Mandatory if | ||
wind optional | :: PersistentWorldAmbientSoundDefinition or array[PersistentWorldAmbientSoundDefinition] | Mandatory if |
Mandatory if | ||
crossfade optional | :: PersistentWorldAmbientSoundsDefinitionCrossfade | |
semi_persistent optional | :: SemiPersistentWorldAmbientSoundDefinition or array[SemiPersistentWorldAmbientSoundDefinition] |
base_ambience optional | :: PersistentWorldAmbientSoundDefinition or array[PersistentWorldAmbientSoundDefinition] | Mandatory if |
Mandatory if | ||
crossfade optional | :: PersistentWorldAmbientSoundsDefinitionCrossfade | |
semi_persistent optional | :: SemiPersistentWorldAmbientSoundDefinition or array[SemiPersistentWorldAmbientSoundDefinition] | |
wind optional | :: PersistentWorldAmbientSoundDefinition or array[PersistentWorldAmbientSoundDefinition] | Mandatory if |
Mandatory if |
Mandatory if crossfade
is defined.
Mandatory if crossfade
is defined.