Factorio Prototype DocsVersion 2.0.26

SoundPrototype 'sound' changed

Specifies a sound that can be used with SoundPath at runtime.

Properties

type :: "sound"
name :: string

Name of the sound. [...]

Name of the sound. [...]

category optional :: SoundType
prioritynew optional :: uint8

Sounds with higher priority will replace a sound with lower priority if the maximum sounds limit is reached. [...]

Sounds with higher priority will replace a sound with lower priority if the maximum sounds limit is reached. [...]

aggregation optional :: AggregationSpecification
allow_random_repeat optional :: bool
audible_distance_modifier optional :: double

Modifies how far a sound can be heard. [...]

Modifies how far a sound can be heard. [...]

game_controller_vibration_data optional :: GameControllerVibrationData
advanced_volume_controlnew optional :: AdvancedVolumeControl
speed_smoothing_window_sizenew optional :: uint32
variations optional :: SoundDefinition or array[SoundDefinition]
filename optional :: FileName

Supported sound file formats are .ogg (Vorbis and Opus) and .wav. [...]

Supported sound file formats are .ogg (Vorbis and Opus) and .wav. [...]

volume optional :: float

Only loaded if variations is not defined. [...]

Only loaded if variations is not defined. [...]

min_volumenew optional :: float

Only loaded if variations and volume are not defined. [...]

Only loaded if variations and volume are not defined. [...]

max_volumenew optional :: float

Only loaded if variations is not defined. [...]

Only loaded if variations is not defined. [...]

preload optional :: bool

Only loaded if variations is not defined.

Only loaded if variations is not defined.

speed optional :: float

Speed must be >= 1 / 64. [...]

Speed must be >= 1 / 64. [...]

min_speed optional :: float

Must be >= 1 / 64. [...]

Must be >= 1 / 64. [...]

max_speed optional :: float

Must be >= min_speed. [...]

Must be >= min_speed. [...]

modifiersnew optional :: SoundModifier or array[SoundModifier]

Only loaded if variations is not defined.

Only loaded if variations is not defined.

Properties

type :: "sound"

name :: string

Name of the sound. Can be used as a SoundPath at runtime.

category :: SoundType optional

Default: "game-effect"

priority :: uint8 optional new

Default: 127

Sounds with higher priority will replace a sound with lower priority if the maximum sounds limit is reached.

0 is the highest priority, 255 is the lowest priority.

aggregation :: AggregationSpecification optional

allow_random_repeat :: bool optional

Default: false

audible_distance_modifier :: double optional

Default: 1.0

Modifies how far a sound can be heard. Must be between 0 and 1 inclusive.

game_controller_vibration_data :: GameControllerVibrationData optional

advanced_volume_control :: AdvancedVolumeControl optional new

speed_smoothing_window_size :: uint32 optional new

Default: 0

variations :: SoundDefinition or array[SoundDefinition] optional

filename :: FileName optional

Supported sound file formats are .ogg (Vorbis and Opus) and .wav.

Only loaded, and mandatory if variations is not defined.

volume :: float optional

Default: 1.0

Only loaded if variations is not defined.

This sets both min and max volumes.

Must be >= 0.

min_volume :: float optional new

Default: 1.0

Only loaded if variations and volume are not defined.

Must be >= 0.

max_volume :: float optional new

Default: 1.0

Only loaded if variations is not defined.

Only loaded if min_volume is defined.

Must be >= min_volume.

preload :: bool optional

Only loaded if variations is not defined.

speed :: float optional

Default: 1.0

Speed must be >= 1 / 64. This sets both min and max speeds.

Only loaded if variations is not defined.

min_speed :: float optional

Default: 1.0

Must be >= 1 / 64.

Only loaded if both variations and speed are not defined.

max_speed :: float optional

Default: 1.0

Must be >= min_speed.

Only loaded if variations is not defined. Only loaded, and mandatory if min_speed is defined.

modifiers :: SoundModifier or array[SoundModifier] optional new

Only loaded if variations is not defined.

Prototypes

Types

Defines