
| animation optional | :: Animation4Way | Rendered in "object" layer, with secondary draw order 0. |
Rendered in "object" layer, with secondary draw order 0. | ||
| base_render_layer optional | :: RenderLayer | |
| underwater_layer_offset optional | :: int8 | |
| fluid_animation optional | :: Animation4Way | Rendered in "object" layer, with secondary draw order 20. |
Rendered in "object" layer, with secondary draw order 20. | ||
| glass_pictures optional | :: Sprite4Way | Rendered in "object" layer, with secondary draw order 40. |
Rendered in "object" layer, with secondary draw order 40. | ||
| base_pictures optional | :: Sprite4Way | Rendered in layer specified by |
Rendered in layer specified by | ||
| underwater_pictures optional | :: Sprite4Way | Drawn by tile renderer when water animation is enabled. |
Drawn by tile renderer when water animation is enabled. | ||
| water_reflection optional | :: WaterReflectionDefinition | Refer to EntityPrototype::water_reflection. |
Refer to EntityPrototype::water_reflection. | ||
| animation optional | :: Animation4Way | Rendered in "object" layer, with secondary draw order 0. |
Rendered in "object" layer, with secondary draw order 0. | ||
| base_pictures optional | :: Sprite4Way | Rendered in layer specified by |
Rendered in layer specified by | ||
| base_render_layer optional | :: RenderLayer | |
| fluid_animation optional | :: Animation4Way | Rendered in "object" layer, with secondary draw order 20. |
Rendered in "object" layer, with secondary draw order 20. | ||
| glass_pictures optional | :: Sprite4Way | Rendered in "object" layer, with secondary draw order 40. |
Rendered in "object" layer, with secondary draw order 40. | ||
| underwater_layer_offset optional | :: int8 | |
| underwater_pictures optional | :: Sprite4Way | Drawn by tile renderer when water animation is enabled. |
Drawn by tile renderer when water animation is enabled. | ||
| water_reflection optional | :: WaterReflectionDefinition | Refer to EntityPrototype::water_reflection. |
Refer to EntityPrototype::water_reflection. | ||

Rendered in "object" layer, with secondary draw order 0.

Default: "ground-patch"

Default: 1

Rendered in "object" layer, with secondary draw order 20.

Rendered in "object" layer, with secondary draw order 40.

Rendered in layer specified by base_render_layer, with secondary draw order 0.

Drawn by tile renderer when water animation is enabled.

Refer to EntityPrototype::water_reflection.

Prototypes
Types
Defines