
| low_frequency_vibration_intensity optional | :: float | Vibration intensity must be between 0 and 1. | 
| Vibration intensity must be between 0 and 1. | ||
| high_frequency_vibration_intensity optional | :: float | Vibration intensity must be between 0 and 1. | 
| Vibration intensity must be between 0 and 1. | ||
| duration optional | :: uint32 | Duration in milliseconds. | 
| Duration in milliseconds. | ||
| play_for optional | :: PlayFor | |
| duration optional | :: uint32 | Duration in milliseconds. | 
| Duration in milliseconds. | ||
| high_frequency_vibration_intensity optional | :: float | Vibration intensity must be between 0 and 1. | 
| Vibration intensity must be between 0 and 1. | ||
| low_frequency_vibration_intensity optional | :: float | Vibration intensity must be between 0 and 1. | 
| Vibration intensity must be between 0 and 1. | ||
| play_for optional | :: PlayFor | |

Default: 0
Vibration intensity must be between 0 and 1.

Default: 0
Vibration intensity must be between 0 and 1.

Default: 0
Duration in milliseconds.

Default: "character_actions"
Defines when controller vibrations should be played.
| "character_actions" | Play the vibration only if it was caused by the player. For example when shooting a gun, vibration will play when the character shoots but not when a turret shoots. | 
| "everything" | Always play the vibration. Useful for example for explosions. | 

 Prototypes
 Prototypes
 Types
 Types
 Defines
 Defines