low_frequency_vibration_intensity optional | :: float | Vibration intensity must be between 0 and 1. |
Vibration intensity must be between 0 and 1. | ||
high_frequency_vibration_intensity optional | :: float | Vibration intensity must be between 0 and 1. |
Vibration intensity must be between 0 and 1. | ||
duration optional | :: uint32 | Duration in milliseconds. |
Duration in milliseconds. | ||
play_for optional | :: PlayFor |
duration optional | :: uint32 | Duration in milliseconds. |
Duration in milliseconds. | ||
high_frequency_vibration_intensity optional | :: float | Vibration intensity must be between 0 and 1. |
Vibration intensity must be between 0 and 1. | ||
low_frequency_vibration_intensity optional | :: float | Vibration intensity must be between 0 and 1. |
Vibration intensity must be between 0 and 1. | ||
play_for optional | :: PlayFor |
Default: 0
Vibration intensity must be between 0 and 1.
Default: 0
Vibration intensity must be between 0 and 1.
Default: 0
Duration in milliseconds.
Default: "character_actions"
Defines when controller vibrations should be played.
"character_actions" | Play the vibration only if it was caused by the player. For example when shooting a gun, vibration will play when the character shoots but not when a turret shoots. |
"everything" | Always play the vibration. Useful for example for explosions. |