Factorio Prototype DocsVersion 2.0.19

SpiderLegPart :: struct

Properties

top_end optional :: RotatedSprite
middle optional :: RotatedSprite
bottom_end optional :: RotatedSprite
middle_offset_from_top optional :: float
middle_offset_from_bottom optional :: float
top_end_length optional :: float
bottom_end_length optional :: float
top_end_offset optional :: float

The number of tiles in screen space to shift the top end of the leg part AWAY from the top joint.

The number of tiles in screen space to shift the top end of the leg part AWAY from the top joint.

bottom_end_offset optional :: float

The number of tiles in screen space to shift the bottom end of the leg part AWAY from the bottom joint.

The number of tiles in screen space to shift the bottom end of the leg part AWAY from the bottom joint.

render_layer optional :: RenderLayer

The sprite layer in which to draw this leg part.

The sprite layer in which to draw this leg part.

Properties

top_end :: RotatedSprite optional

middle :: RotatedSprite optional

bottom_end :: RotatedSprite optional

middle_offset_from_top :: float optional

Default: 0

middle_offset_from_bottom :: float optional

Default: 0

top_end_length :: float optional

Default: 0

bottom_end_length :: float optional

Default: 0

top_end_offset :: float optional

Default: 0

The number of tiles in screen space to shift the top end of the leg part AWAY from the top joint.

bottom_end_offset :: float optional

Default: 0

The number of tiles in screen space to shift the bottom end of the leg part AWAY from the bottom joint.

render_layer :: RenderLayer optional

Default: "higher-object-above"

The sprite layer in which to draw this leg part.

Prototypes

Types

Defines