top_end optional | :: RotatedSprite | |
middle optional | :: RotatedSprite | |
bottom_end optional | :: RotatedSprite | |
middle_offset_from_top optional | :: float | |
middle_offset_from_bottom optional | :: float | |
top_end_length optional | :: float | |
bottom_end_length optional | :: float | |
top_end_offset optional | :: float | The number of tiles in screen space to shift the top end of the leg part AWAY from the top joint. |
The number of tiles in screen space to shift the top end of the leg part AWAY from the top joint. | ||
bottom_end_offset optional | :: float | The number of tiles in screen space to shift the bottom end of the leg part AWAY from the bottom joint. |
The number of tiles in screen space to shift the bottom end of the leg part AWAY from the bottom joint. | ||
render_layer optional | :: RenderLayer | The sprite layer in which to draw this leg part. |
The sprite layer in which to draw this leg part. |
bottom_end optional | :: RotatedSprite | |
bottom_end_length optional | :: float | |
bottom_end_offset optional | :: float | The number of tiles in screen space to shift the bottom end of the leg part AWAY from the bottom joint. |
The number of tiles in screen space to shift the bottom end of the leg part AWAY from the bottom joint. | ||
middle optional | :: RotatedSprite | |
middle_offset_from_bottom optional | :: float | |
middle_offset_from_top optional | :: float | |
render_layer optional | :: RenderLayer | The sprite layer in which to draw this leg part. |
The sprite layer in which to draw this leg part. | ||
top_end optional | :: RotatedSprite | |
top_end_length optional | :: float | |
top_end_offset optional | :: float | The number of tiles in screen space to shift the top end of the leg part AWAY from the top joint. |
The number of tiles in screen space to shift the top end of the leg part AWAY from the top joint. |
Default: 0
Default: 0
Default: 0
Default: 0
Default: 0
The number of tiles in screen space to shift the top end of the leg part AWAY from the top joint.
Default: 0
The number of tiles in screen space to shift the bottom end of the leg part AWAY from the bottom joint.
Default: "higher-object-above"
The sprite layer in which to draw this leg part.