Factorio Prototype DocsVersion 1.1.107

ToolPrototype - 'tool'

Items with a "durability". Used for science packs.

Inherits from ItemPrototype « PrototypeBase
Children

Properties

durability optional :: double

The durability of this tool. [...]

The durability of this tool. [...]

durability_description_key optional :: string

May not be longer than 200 characters.

May not be longer than 200 characters.

durability_description_value optional :: string

May not be longer than 200 characters. [...]

May not be longer than 200 characters. [...]

infinite optional :: bool

Whether this tool has infinite durability. [...]

Whether this tool has infinite durability. [...]

Inherited from ItemPrototype
stack_size :: ItemCountType

Count of items of the same name that can be stored in one inventory slot. [...]

Count of items of the same name that can be stored in one inventory slot. [...]

icons optional :: array[IconData]

Can't be an empty array.

Can't be an empty array.

icon optional :: FileName

Path to the icon file. [...]

Path to the icon file. [...]

icon_size optional :: SpriteSizeType

The size of the square icon, in pixels. [...]

The size of the square icon, in pixels. [...]

icon_mipmaps optional :: IconMipMapType

Icons of reduced size will be used at decreased scale. [...]

Icons of reduced size will be used at decreased scale. [...]

dark_background_icons optional :: array[IconData]

Inside IconData, the property for the file path is dark_background_icon instead of icon. [...]

Inside IconData, the property for the file path is dark_background_icon instead of icon. [...]

dark_background_icon optional :: FileName

If this is set, it is used to show items in alt-mode instead of the normal item icon. [...]

If this is set, it is used to show items in alt-mode instead of the normal item icon. [...]

place_result optional :: EntityID

Name of the EntityPrototype that can be built using this item. [...]

Name of the EntityPrototype that can be built using this item. [...]

placed_as_equipment_result optional :: EquipmentID
subgroup optional :: ItemSubGroupID

The name of the subgroup this item should be sorted into in item selection GUIs like logistic requests. [...]

The name of the subgroup this item should be sorted into in item selection GUIs like logistic requests. [...]

fuel_category optional :: FuelCategoryID

Must exist when a nonzero fuel_value is defined.

Must exist when a nonzero fuel_value is defined.

burnt_result optional :: ItemID

The item that is the result when this item gets burned as fuel.

The item that is the result when this item gets burned as fuel.

place_as_tile optional :: PlaceAsTile
pictures optional :: SpriteVariations

Used to give the item multiple different icons so that they look less uniform on belts. [...]

Used to give the item multiple different icons so that they look less uniform on belts. [...]

flags optional :: ItemPrototypeFlags

Specifies some properties of the item.

Specifies some properties of the item.

default_request_amount optional :: ItemCountType
wire_count optional :: ItemCountType

The number of items needed to connect 2 entities with this as wire. [...]

The number of items needed to connect 2 entities with this as wire. [...]

fuel_value optional :: Energy

Amount of energy the item gives when used as fuel. [...]

Amount of energy the item gives when used as fuel. [...]

fuel_acceleration_multiplier optional :: double
fuel_top_speed_multiplier optional :: double
fuel_emissions_multiplier optional :: double
fuel_glow_color optional :: Color

Colors the glow of the burner energy source when this fuel is burned. [...]

Colors the glow of the burner energy source when this fuel is burned. [...]

open_sound optional :: Sound
close_sound optional :: Sound
rocket_launch_products optional :: array[ItemProductPrototype]
rocket_launch_product optional :: ItemProductPrototype

Only loaded if rocket_launch_products is not defined.

Only loaded if rocket_launch_products is not defined.

Inherited from PrototypeBase
type :: string

Specifies the kind of prototype this is. [...]

Specifies the kind of prototype this is. [...]

name :: string

Unique textual identification of the prototype. [...]

Unique textual identification of the prototype. [...]

order optional :: Order

Used to order prototypes in inventory, recipes and GUIs. [...]

Used to order prototypes in inventory, recipes and GUIs. [...]

localised_name optional :: LocalisedString

Overwrites the name set in the locale file. [...]

Overwrites the name set in the locale file. [...]

localised_description optional :: LocalisedString

Overwrites the description set in the locale file. [...]

Overwrites the description set in the locale file. [...]

Properties

durability :: double optional

The durability of this tool. Must be positive. Mandatory if infinite is false. Ignored if infinite is true.

durability_description_key :: string optional

May not be longer than 200 characters.

durability_description_value :: string optional

May not be longer than 200 characters.

In-game, the game provides the locale with three parameters:

__1__: remaining durability

__2__: total durability

__3__: durability as a percentage

So when a locale key that has the following translation

Remaining durability is __1__ out of __2__ which is __3__ %

is applied to a tool with 2 remaining durability out of 8 it will be displayed as

Remaining durability is 2 out of 8 which is 25 %

infinite :: bool optional

Default: false

Whether this tool has infinite durability. If this is false, durability must be specified.

Prototypes

Types