SpiderVehicleGraphicsSet :: struct
| Inherits from SpiderTorsoGraphicsSet |
| autopilot_destination_visualisation_render_layer optional | :: RenderLayer | |
| light optional | :: LightDefinition | |
| eye_light optional | :: LightDefinition | Placed in multiple positions, as determined by |
Placed in multiple positions, as determined by | ||
| autopilot_destination_on_map_visualisation optional | :: Animation | |
| autopilot_destination_queue_on_map_visualisation optional | :: Animation | |
| autopilot_destination_visualisation optional | :: Animation | |
| autopilot_destination_queue_visualisation optional | :: Animation | |
| autopilot_path_visualisation_line_width optional | :: float | |
| autopilot_path_visualisation_on_map_line_width optional | :: float | |
| light_positions optional | :: array[array[Vector]] | Defines where each |
Defines where each | ||
| default_color optional | :: float | The default mask color for the spider vehicle. [...] |
The default mask color for the spider vehicle. [...] | ||
| base_animation optional | :: RotatedAnimation | |
| shadow_base_animation optional | :: RotatedAnimation | If no sprite flags are defined, then this animation is loaded and treated as a shadow by default. |
If no sprite flags are defined, then this animation is loaded and treated as a shadow by default. | ||
| animation optional | :: RotatedAnimation | |
| shadow_animation optional | :: RotatedAnimation | If no sprite flags are defined, then this animation is loaded and treated as a shadow by default. |
If no sprite flags are defined, then this animation is loaded and treated as a shadow by default. | ||
| base_render_layer optional | :: RenderLayer | |
| render_layer optional | :: RenderLayer | |
| water_reflection optional | :: WaterReflectionDefinition | Refer to EntityPrototype::water_reflection. |
Refer to EntityPrototype::water_reflection. | ||


