Factorio Prototype DocsVersion 1.1.107

ArmorPrototype - 'armor'

Armor to wear on your in-game character for defense and buffs.

Inherits from ToolPrototype « ItemPrototype « PrototypeBase

Properties

equipment_grid optional :: EquipmentGridID

Name of the EquipmentGridPrototype that this armor has.

Name of the EquipmentGridPrototype that this armor has.

resistances optional :: array[Resistance]

What amount of damage the armor takes on what type of damage is incoming.

What amount of damage the armor takes on what type of damage is incoming.

inventory_size_bonus optional :: ItemStackIndex

By how many slots the inventory of the player is expanded when the armor is worn.

By how many slots the inventory of the player is expanded when the armor is worn.

Inherited from ToolPrototype
durability optional :: double

The durability of this tool. [...]

The durability of this tool. [...]

durability_description_key optional :: string

May not be longer than 200 characters.

May not be longer than 200 characters.

durability_description_value optional :: string

May not be longer than 200 characters. [...]

May not be longer than 200 characters. [...]

infinite optional :: bool

Whether this tool has infinite durability. [...]

Whether this tool has infinite durability. [...]

Inherited from ItemPrototype
stack_size :: ItemCountType

Count of items of the same name that can be stored in one inventory slot. [...]

Count of items of the same name that can be stored in one inventory slot. [...]

icons optional :: array[IconData]

Can't be an empty array.

Can't be an empty array.

icon optional :: FileName

Path to the icon file. [...]

Path to the icon file. [...]

icon_size optional :: SpriteSizeType

The size of the square icon, in pixels. [...]

The size of the square icon, in pixels. [...]

icon_mipmaps optional :: IconMipMapType

Icons of reduced size will be used at decreased scale. [...]

Icons of reduced size will be used at decreased scale. [...]

dark_background_icons optional :: array[IconData]

Inside IconData, the property for the file path is dark_background_icon instead of icon. [...]

Inside IconData, the property for the file path is dark_background_icon instead of icon. [...]

dark_background_icon optional :: FileName

If this is set, it is used to show items in alt-mode instead of the normal item icon. [...]

If this is set, it is used to show items in alt-mode instead of the normal item icon. [...]

place_result optional :: EntityID

Name of the EntityPrototype that can be built using this item. [...]

Name of the EntityPrototype that can be built using this item. [...]

placed_as_equipment_result optional :: EquipmentID
subgroup optional :: ItemSubGroupID

The name of the subgroup this item should be sorted into in item selection GUIs like logistic requests. [...]

The name of the subgroup this item should be sorted into in item selection GUIs like logistic requests. [...]

fuel_category optional :: FuelCategoryID

Must exist when a nonzero fuel_value is defined.

Must exist when a nonzero fuel_value is defined.

burnt_result optional :: ItemID

The item that is the result when this item gets burned as fuel.

The item that is the result when this item gets burned as fuel.

place_as_tile optional :: PlaceAsTile
pictures optional :: SpriteVariations

Used to give the item multiple different icons so that they look less uniform on belts. [...]

Used to give the item multiple different icons so that they look less uniform on belts. [...]

flags optional :: ItemPrototypeFlags

Specifies some properties of the item.

Specifies some properties of the item.

default_request_amount optional :: ItemCountType
wire_count optional :: ItemCountType

The number of items needed to connect 2 entities with this as wire. [...]

The number of items needed to connect 2 entities with this as wire. [...]

fuel_value optional :: Energy

Amount of energy the item gives when used as fuel. [...]

Amount of energy the item gives when used as fuel. [...]

fuel_acceleration_multiplier optional :: double
fuel_top_speed_multiplier optional :: double
fuel_emissions_multiplier optional :: double
fuel_glow_color optional :: Color

Colors the glow of the burner energy source when this fuel is burned. [...]

Colors the glow of the burner energy source when this fuel is burned. [...]

open_sound optional :: Sound
close_sound optional :: Sound
rocket_launch_products optional :: array[ItemProductPrototype]
rocket_launch_product optional :: ItemProductPrototype

Only loaded if rocket_launch_products is not defined.

Only loaded if rocket_launch_products is not defined.

Inherited from PrototypeBase
type :: string

Specifies the kind of prototype this is. [...]

Specifies the kind of prototype this is. [...]

name :: string

Unique textual identification of the prototype. [...]

Unique textual identification of the prototype. [...]

order optional :: Order

Used to order prototypes in inventory, recipes and GUIs. [...]

Used to order prototypes in inventory, recipes and GUIs. [...]

localised_name optional :: LocalisedString

Overwrites the name set in the locale file. [...]

Overwrites the name set in the locale file. [...]

localised_description optional :: LocalisedString

Overwrites the description set in the locale file. [...]

Overwrites the description set in the locale file. [...]

Properties

equipment_grid :: EquipmentGridID optional

Name of the EquipmentGridPrototype that this armor has.

resistances :: array[Resistance] optional

What amount of damage the armor takes on what type of damage is incoming.

inventory_size_bonus :: ItemStackIndex optional

By how many slots the inventory of the player is expanded when the armor is worn.

Prototypes

Types