Factorio Prototype DocsVersion 2.0.28

SpriteSource :: struct - abstract

Children

Properties

filename :: FileName

The path to the sprite file to use.

The path to the sprite file to use.

size optional :: SpriteSizeType or {SpriteSizeType, SpriteSizeType}

The width and height of the sprite. [...]

The width and height of the sprite. [...]

width optional :: SpriteSizeType

Mandatory if size is not defined. [...]

Mandatory if size is not defined. [...]

height optional :: SpriteSizeType

Mandatory if size is not defined. [...]

Mandatory if size is not defined. [...]

x optional :: SpriteSizeType

Horizontal position of the sprite in the source file in pixels.

Horizontal position of the sprite in the source file in pixels.

y optional :: SpriteSizeType

Vertical position of the sprite in the source file in pixels.

Vertical position of the sprite in the source file in pixels.

position optional :: {SpriteSizeType, SpriteSizeType}

Loaded only when x and y are both 0. [...]

Loaded only when x and y are both 0. [...]

load_in_minimal_mode optional :: bool

Minimal mode is entered when mod loading fails. [...]

Minimal mode is entered when mod loading fails. [...]

premul_alpha optional :: bool

Whether alpha should be pre-multiplied.

Whether alpha should be pre-multiplied.

allow_forced_downscale optional :: bool

If true, the sprite may be downsampled to half its size on load even when 'Sprite quality' graphics setting is set to 'High'. [...]

If true, the sprite may be downsampled to half its size on load even when 'Sprite quality' graphics setting is set to 'High'. [...]

Properties

filename :: FileName

The path to the sprite file to use.

size :: SpriteSizeType or {SpriteSizeType, SpriteSizeType} optional

The width and height of the sprite. If this is a tuple, the first member of the tuple is the width and the second is the height. Otherwise the size is both width and height. Width and height may only be in the range of 0-4096.

width :: SpriteSizeType optional

Mandatory if size is not defined.

Width of the picture in pixels, from 0-4096.

height :: SpriteSizeType optional

Mandatory if size is not defined.

Height of the picture in pixels, from 0-4096.

x :: SpriteSizeType optional

Default: 0

Horizontal position of the sprite in the source file in pixels.

y :: SpriteSizeType optional

Default: 0

Vertical position of the sprite in the source file in pixels.

position :: {SpriteSizeType, SpriteSizeType} optional

Loaded only when x and y are both 0. The first member of the tuple is x and the second is y.

load_in_minimal_mode :: bool optional

Default: false

Minimal mode is entered when mod loading fails. You are in it when you see the gray box after (part of) the loading screen that tells you a mod error. Modders can ignore this property.

premul_alpha :: bool optional

Default: true

Whether alpha should be pre-multiplied.

allow_forced_downscale :: bool optional

Default: false

If true, the sprite may be downsampled to half its size on load even when 'Sprite quality' graphics setting is set to 'High'. Whether downsampling happens depends on detected hardware and other graphics settings.

Prototypes

Types

Defines