Factorio Prototype DocsVersion 2.0.15

CloudsEffectProperties :: struct

Properties

Properties

shape_noise_texture :: EffectTexture

detail_noise_texture :: EffectTexture

additional_density_sample :: CloudsTextureCoordinateTransformation

scale :: float optional

Default: 1

movement_speed_multiplier :: float optional

Default: 0.75

shape_warp_strength :: float optional

Default: 0.06

shape_warp_weight :: float optional

Default: 0.4

opacity :: float optional

Default: 0.25

opacity_at_night :: float optional

Default: 0

density :: float optional

Default: 0

density_at_night :: float optional

Default: Value of density

detail_factor :: float optional

Default: 1.5

detail_factor_at_night :: float optional

Default: Value of detail_factor

shape_factor :: float optional

Default: -1

detail_exponent :: float optional

Default: 0.1

detail_sample_morph_duration :: uint32 optional

Default: 256

When set to 0, detail textures are not being "morphed" to each other, but lerped with ratio 0.5 instead.

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