render_layer optional | :: RenderLayer | |
secondary_draw_order optional | :: int8 | |
enabled_states optional | :: array[TurretState] | If not defined, visualisation will be drawn in all states. |
If not defined, visualisation will be drawn in all states. | ||
draw_when_has_energy optional | :: bool | |
draw_when_no_energy optional | :: bool | |
draw_when_has_ammo optional | :: bool | |
draw_when_no_ammo optional | :: bool | |
draw_when_frozen optional | :: bool | |
draw_when_not_frozen optional | :: bool | |
animation | :: Animation4Way |
animation | :: Animation4Way | |
draw_when_frozen optional | :: bool | |
draw_when_has_ammo optional | :: bool | |
draw_when_has_energy optional | :: bool | |
draw_when_no_ammo optional | :: bool | |
draw_when_no_energy optional | :: bool | |
draw_when_not_frozen optional | :: bool | |
enabled_states optional | :: array[TurretState] | If not defined, visualisation will be drawn in all states. |
If not defined, visualisation will be drawn in all states. | ||
render_layer optional | :: RenderLayer | |
secondary_draw_order optional | :: int8 |
Default: "lower-object"
Default: 0
If not defined, visualisation will be drawn in all states.