
| render_layer optional | :: RenderLayer | |
| secondary_draw_order optional | :: int8 | |
| enabled_states optional | :: array[TurretState] | If not defined, visualisation will be drawn in all states. |
If not defined, visualisation will be drawn in all states. | ||
| draw_when_has_energy optional | :: boolean | |
| draw_when_no_energy optional | :: boolean | |
| draw_when_has_ammo optional | :: boolean | |
| draw_when_no_ammo optional | :: boolean | |
| draw_when_frozen optional | :: boolean | |
| draw_when_not_frozen optional | :: boolean | |
| animation | :: Animation4Way | |
| animation | :: Animation4Way | |
| draw_when_frozen optional | :: boolean | |
| draw_when_has_ammo optional | :: boolean | |
| draw_when_has_energy optional | :: boolean | |
| draw_when_no_ammo optional | :: boolean | |
| draw_when_no_energy optional | :: boolean | |
| draw_when_not_frozen optional | :: boolean | |
| enabled_states optional | :: array[TurretState] | If not defined, visualisation will be drawn in all states. |
If not defined, visualisation will be drawn in all states. | ||
| render_layer optional | :: RenderLayer | |
| secondary_draw_order optional | :: int8 | |

Default: "lower-object"

Default: 0

If not defined, visualisation will be drawn in all states.


Prototypes
Types
Defines