UnitAISettings :: struct
| destroy_when_commands_fail optional | :: boolean | If enabled, units that repeatedly fail to succeed at commands will be destroyed. |
If enabled, units that repeatedly fail to succeed at commands will be destroyed. | ||
| allow_try_return_to_spawner optional | :: boolean | If enabled, units that have nothing else to do will attempt to return to a spawner. |
If enabled, units that have nothing else to do will attempt to return to a spawner. | ||
| do_separation optional | :: boolean | If enabled, units will try to separate themselves from nearby friendly units. |
If enabled, units will try to separate themselves from nearby friendly units. | ||
| path_resolution_modifier optional | :: int8 | Must be between -8 and 8. |
Must be between -8 and 8. | ||
| strafe_settings optional | :: PrototypeStrafeSettings | |
| size_in_group optional | :: float | The amount of slots in a unit group this unit takes up. [...] |
The amount of slots in a unit group this unit takes up. [...] | ||
| join_attacks optional | :: boolean | If enabled, the unit is permitted to join attack groups. |
If enabled, the unit is permitted to join attack groups. | ||


