structure | :: Animation | |
patch optional | :: Sprite | Drawn above the |
Drawn above the | ||
fire optional | :: Animation | Animation that is drawn on top of the |
Animation that is drawn on top of the | ||
fire_glow optional | :: Animation | Animation that is drawn on top of the |
Animation that is drawn on top of the |
structure | :: Animation | |
fire optional | :: Animation | Animation that is drawn on top of the |
Animation that is drawn on top of the | ||
fire_glow optional | :: Animation | Animation that is drawn on top of the |
Animation that is drawn on top of the | ||
patch optional | :: Sprite | Drawn above the |
Drawn above the |
Drawn above the structure
, in the "higher-object-under" RenderLayer. May be useful to correct problems with neighboring pipes overlapping the structure graphics.
Animation that is drawn on top of the structure
when burning_cooldown
is larger than 1. The animation alpha can be controlled by the energy source light intensity, depending on fire_flicker_enabled
.
The secondary draw order of this is higher than the secondary draw order of fire_glow
, so this is drawn above fire_glow
.
Animation that is drawn on top of the structure
when burning_cooldown
is larger than 1. The animation alpha can be controlled by the energy source light intensity, depending on fire_glow_flicker_enabled
.
The secondary draw order of this is lower than the secondary draw order of fire
, so this is drawn below fire
.