Inherits from TriggerEffectItem |
type | :: "destroy-cliffs" | |
radius | :: float | |
explosion_at_trigger optional | :: EntityID | Entity created at trigger location every time trigger executes. |
Entity created at trigger location every time trigger executes. | ||
explosion_at_cliff optional | :: EntityID | Entity created at cliff location when a cliff is destroyed. |
Entity created at cliff location when a cliff is destroyed. |
repeat_count optional | :: uint16 | |
repeat_count_deviation optional | :: uint16 | |
probability optional | :: float | Must be greater than |
Must be greater than | ||
affects_target optional | :: bool | |
show_in_tooltip optional | :: bool | |
damage_type_filters optional | :: DamageTypeFilters | Guaranteed to work with EntityWithHealthPrototype::damaged_trigger_effect and EntityWithHealthPrototype::dying_trigger_effect. [...] |
Guaranteed to work with EntityWithHealthPrototype::damaged_trigger_effect and EntityWithHealthPrototype::dying_trigger_effect. [...] |
radius | :: float | |
type | :: "destroy-cliffs" | |
explosion_at_cliff optional | :: EntityID | Entity created at cliff location when a cliff is destroyed. |
Entity created at cliff location when a cliff is destroyed. | ||
explosion_at_trigger optional | :: EntityID | Entity created at trigger location every time trigger executes. |
Entity created at trigger location every time trigger executes. |
affects_target optional | :: bool | |
damage_type_filters optional | :: DamageTypeFilters | Guaranteed to work with EntityWithHealthPrototype::damaged_trigger_effect and EntityWithHealthPrototype::dying_trigger_effect. [...] |
Guaranteed to work with EntityWithHealthPrototype::damaged_trigger_effect and EntityWithHealthPrototype::dying_trigger_effect. [...] | ||
probability optional | :: float | Must be greater than |
Must be greater than | ||
repeat_count optional | :: uint16 | |
repeat_count_deviation optional | :: uint16 | |
show_in_tooltip optional | :: bool |
Entity created at trigger location every time trigger executes.
Entity created at cliff location when a cliff is destroyed.