day_night_cycle_color_lookup optional | :: DaytimeColorLookupTable | |
shadow_opacity optional | :: float | |
draw_sprite_clouds optional | :: bool | When set to |
When set to | ||
clouds optional | :: CloudsEffectProperties | |
fog optional | :: FogEffectProperties | |
terrain_tint_effect optional | :: GlobalTintEffectProperties | |
space_dust_background optional | :: SpaceDustEffectProperties | |
space_dust_foreground optional | :: SpaceDustEffectProperties |
clouds optional | :: CloudsEffectProperties | |
day_night_cycle_color_lookup optional | :: DaytimeColorLookupTable | |
draw_sprite_clouds optional | :: bool | When set to |
When set to | ||
fog optional | :: FogEffectProperties | |
shadow_opacity optional | :: float | |
space_dust_background optional | :: SpaceDustEffectProperties | |
space_dust_foreground optional | :: SpaceDustEffectProperties | |
terrain_tint_effect optional | :: GlobalTintEffectProperties |
Default: 0.5
Default: false
When set to true
and clouds
property is not set, the legacy sprite clouds will be rendered on the surface.