Factorio Prototype DocsVersion 2.0.28

UseEntityInEnergyProductionAchievementPrototype 'use-entity-in-energy-production-achievement' new

This prototype is used for receiving an achievement when the player produces energy by entity.

Inherits from AchievementPrototype « Prototype « PrototypeBase

Properties

entity :: EntityID

This entity is needed to produce energy, for the player to complete the achievement.

This entity is needed to produce energy, for the player to complete the achievement.

consumed_condition optional :: ItemIDFilter

This item need to be consumed before gaining the achievement.

This item need to be consumed before gaining the achievement.

produced_condition optional :: ItemIDFilter

This item needs to be produced before gaining the achievement.

This item needs to be produced before gaining the achievement.

required_to_build optional :: EntityID

This item need to be built before gaining the achievement.

This item need to be built before gaining the achievement.

Inherited from AchievementPrototype
icons optional :: array[IconData]

Can't be an empty array.

Can't be an empty array.

icon optional :: FileName

Path to the icon file. [...]

Path to the icon file. [...]

icon_size optional :: SpriteSizeType

The size of the square icon, in pixels. [...]

The size of the square icon, in pixels. [...]

steam_stats_name optional :: string

Unusable by mods, as this refers to unlocking the achievement through Steam.

Unusable by mods, as this refers to unlocking the achievement through Steam.

allowed_without_fight optional :: bool

If this is set to false, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.

If this is set to false, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.

Inherited from Prototype
factoriopedia_alternative optional :: string

The ID type corresponding to the prototype that inherits from this. [...]

The ID type corresponding to the prototype that inherits from this. [...]

Inherited from PrototypeBase
type :: string

Specifies the kind of prototype this is. [...]

Specifies the kind of prototype this is. [...]

name :: string

Unique textual identification of the prototype. [...]

Unique textual identification of the prototype. [...]

order optional :: Order

Used to order prototypes in inventory, recipes and GUIs. [...]

Used to order prototypes in inventory, recipes and GUIs. [...]

localised_name optional :: LocalisedString

Overwrites the name set in the locale file. [...]

Overwrites the name set in the locale file. [...]

localised_description optional :: LocalisedString

Overwrites the description set in the locale file. [...]

Overwrites the description set in the locale file. [...]

factoriopedia_descriptionnew optional :: LocalisedString

Provides additional description used in factoriopedia.

Provides additional description used in factoriopedia.

subgroupnew optional :: ItemSubGroupID

The name of an ItemSubGroup.

The name of an ItemSubGroup.

hiddennew optional :: bool
hidden_in_factoriopedianew optional :: bool
parameternew optional :: bool

Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.

Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.

factoriopedia_simulationnew optional :: SimulationDefinition

The simulation shown when looking at this prototype in the Factoriopedia GUI.

The simulation shown when looking at this prototype in the Factoriopedia GUI.

Properties

entity :: EntityID

This entity is needed to produce energy, for the player to complete the achievement.

Example

entity = "steam-engine"

consumed_condition :: ItemIDFilter optional

This item need to be consumed before gaining the achievement.

Example

consumed_condition = "uranium-fuel-cell"

produced_condition :: ItemIDFilter optional

This item needs to be produced before gaining the achievement.

required_to_build :: EntityID optional

This item need to be built before gaining the achievement.

Example

required_to_build = "nuclear-reactor"

Prototypes

Types

Defines