Factorio Prototype DocsVersion 2.0.15

DecorativePrototype 'optimized-decorative' changed

Simple decorative purpose objects on the map, they have no health and some of them are removed when the player builds over. Usually used for grass patches, roots, small plants etc.

Prototype limited to 65535 total instances.

Inherits from Prototype « PrototypeBase

Properties

pictures :: SpriteVariations

Must contain at least 1 picture.

Must contain at least 1 picture.

stateless_visualisationnew optional :: StatelessVisualisations

Can be defined only when decorative is not "decal" (see render_layer).

Can be defined only when decorative is not "decal" (see render_layer).

stateless_visualisation_variationsnew optional :: array[StatelessVisualisations]

Only loaded if stateless_visualisation is not defined. [...]

Only loaded if stateless_visualisation is not defined. [...]

collision_box optional :: BoundingBox

Must contain the [0,0] point. [...]

Must contain the [0,0] point. [...]

render_layer optional :: RenderLayer

When "decals" render layer is used, the decorative is treated as decal. [...]

When "decals" render layer is used, the decorative is treated as decal. [...]

grows_through_rail_path optional :: bool
tile_layer optional :: int16

Mandatory if render_layer = "decals". [...]

Mandatory if render_layer = "decals". [...]

decal_overdraw_priority optional :: uint16

Loaded only if render_layer = "decals". [...]

Loaded only if render_layer = "decals". [...]

collision_maskchanged optional :: CollisionMaskConnector

Defaults to the mask from UtilityConstants::default_collision_masks when indexed by "decorative".

Defaults to the mask from UtilityConstants::default_collision_masks when indexed by "decorative".

walking_sound optional :: Sound
trigger_effect optional :: TriggerEffect
minimal_separationnew optional :: double
target_countnew optional :: uint16
placed_effectnew optional :: TriggerEffect
autoplace optional :: AutoplaceSpecification

Inherited from Prototype
factoriopedia_alternative optional :: string

The ID type corresponding to the prototype that inherits from this. [...]

The ID type corresponding to the prototype that inherits from this. [...]

Inherited from PrototypeBase
type :: string

Specifies the kind of prototype this is. [...]

Specifies the kind of prototype this is. [...]

name :: string

Unique textual identification of the prototype. [...]

Unique textual identification of the prototype. [...]

order optional :: Order

Used to order prototypes in inventory, recipes and GUIs. [...]

Used to order prototypes in inventory, recipes and GUIs. [...]

localised_name optional :: LocalisedString

Overwrites the name set in the locale file. [...]

Overwrites the name set in the locale file. [...]

localised_description optional :: LocalisedString

Overwrites the description set in the locale file. [...]

Overwrites the description set in the locale file. [...]

factoriopedia_descriptionnew optional :: LocalisedString

Provides additional description used in factoriopedia.

Provides additional description used in factoriopedia.

subgroupnew optional :: ItemSubGroupID

The name of an ItemSubGroup.

The name of an ItemSubGroup.

hiddennew optional :: bool
hidden_in_factoriopedianew optional :: bool
parameternew optional :: bool

Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.

Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.

factoriopedia_simulationnew optional :: SimulationDefinition

The simulation shown when looking at this prototype in the Factoriopedia GUI.

The simulation shown when looking at this prototype in the Factoriopedia GUI.

Properties

pictures :: SpriteVariations

Must contain at least 1 picture.

stateless_visualisation :: StatelessVisualisations optional new

Can be defined only when decorative is not "decal" (see render_layer).

stateless_visualisation_variations :: array[StatelessVisualisations] optional new

Only loaded if stateless_visualisation is not defined. Can be defined only when decorative is not "decal" (see render_layer).

collision_box :: BoundingBox optional

Must contain the [0,0] point. Max radius of the collision box is 8.

render_layer :: RenderLayer optional

Default: "decorative"

When "decals" render layer is used, the decorative is treated as decal. That means it will be rendered within tile layers instead of normal sprite layers.

grows_through_rail_path :: bool optional

Default: false

tile_layer :: int16 optional

Default: 0

Mandatory if render_layer = "decals". This int16 is converted to a RenderLayer internally.

decal_overdraw_priority :: uint16 optional

Default: 0

Loaded only if render_layer = "decals". When decoratives are being spawned by EnemySpawnerPrototype::spawn_decoration or TurretPrototype::spawn_decoration, decals with decal_overdraw_priority greater than 0 will be filtered such that they don't overlap too much. If two or more decals would overlap, only the one with the largest value of decal_overdraw_priority is placed.

collision_mask :: CollisionMaskConnector optional changed

Defaults to the mask from UtilityConstants::default_collision_masks when indexed by "decorative".

walking_sound :: Sound optional

trigger_effect :: TriggerEffect optional

minimal_separation :: double optional new

Default: 0.0

target_count :: uint16 optional new

Default: 0

placed_effect :: TriggerEffect optional new

autoplace :: AutoplaceSpecification optional

Prototypes

Types

Defines