Factorio Prototype DocsVersion 2.0.19

ItemWithInventoryPrototype 'item-with-inventory' changed

The inventory allows setting player defined filters similar to cargo wagon inventories.

Inherits from ItemWithLabelPrototype « ItemPrototype « Prototype « PrototypeBase
Children

Properties

inventory_size :: ItemStackIndex

The inventory size of the item.

The inventory size of the item.

item_filters optional :: array[ItemID]

A list of explicit item names to be used as filters.

A list of explicit item names to be used as filters.

item_group_filters optional :: array[ItemGroupID]

A list of explicit item group names to be used as filters.

A list of explicit item group names to be used as filters.

item_subgroup_filters optional :: array[ItemSubGroupID]

A list of explicit item subgroup names to be used as filters.

A list of explicit item subgroup names to be used as filters.

filter_mode optional :: "blacklist" or "whitelist"

This determines how filters are applied. [...]

This determines how filters are applied. [...]

filter_message_key optional :: string

The locale key used when the player attempts to put an item that doesn't match the filter rules into the item-with-inventory.

The locale key used when the player attempts to put an item that doesn't match the filter rules into the item-with-inventory.

Inherited from ItemWithLabelPrototype
default_label_color optional :: Color

The default label color the item will use.

The default label color the item will use.

draw_label_for_cursor_render optional :: bool

If the item will draw its label when held in the cursor in place of the item count.

If the item will draw its label when held in the cursor in place of the item count.

Inherited from ItemPrototype
stack_size[overridden] :: ItemCountType

Count of items of the same name that can be stored in one inventory slot. [...]

Count of items of the same name that can be stored in one inventory slot. [...]

icons optional :: array[IconData]

Can't be an empty array.

Can't be an empty array.

icon optional :: FileName

Path to the icon file. [...]

Path to the icon file. [...]

icon_size optional :: SpriteSizeType

The size of the square icon, in pixels. [...]

The size of the square icon, in pixels. [...]

dark_background_icons optional :: array[IconData]

Can't be an empty array.

Can't be an empty array.

dark_background_icon optional :: FileName

If this is set, it is used to show items in alt-mode instead of the normal item icon. [...]

If this is set, it is used to show items in alt-mode instead of the normal item icon. [...]

dark_background_icon_sizenew optional :: SpriteSizeType

The size of the square icon, in pixels. [...]

The size of the square icon, in pixels. [...]

place_result optional :: EntityID

Name of the EntityPrototype that can be built using this item. [...]

Name of the EntityPrototype that can be built using this item. [...]

place_as_equipment_resultnew optional :: EquipmentID
fuel_category optional :: FuelCategoryID

Must exist when a nonzero fuel_value is defined.

Must exist when a nonzero fuel_value is defined.

burnt_result optional :: ItemID

The item that is the result when this item gets burned as fuel.

The item that is the result when this item gets burned as fuel.

spoil_resultnew optional :: ItemID
plant_resultnew optional :: EntityID
place_as_tile optional :: PlaceAsTile
pictures optional :: SpriteVariations

Used to give the item multiple different icons so that they look less uniform on belts. [...]

Used to give the item multiple different icons so that they look less uniform on belts. [...]

flags optional :: ItemPrototypeFlags

Specifies some properties of the item.

Specifies some properties of the item.

spoil_ticksnew optional :: uint32
fuel_value optional :: Energy

Amount of energy the item gives when used as fuel. [...]

Amount of energy the item gives when used as fuel. [...]

fuel_acceleration_multiplier optional :: double

Must be 0 or positive.

Must be 0 or positive.

fuel_top_speed_multiplier optional :: double

Must be 0 or positive.

Must be 0 or positive.

fuel_emissions_multiplier optional :: double
fuel_acceleration_multiplier_quality_bonusnew optional :: double

Additional fuel acceleration multiplier per quality level. [...]

Additional fuel acceleration multiplier per quality level. [...]

fuel_top_speed_multiplier_quality_bonusnew optional :: double

Additional fuel top speed multiplier per quality level. [...]

Additional fuel top speed multiplier per quality level. [...]

weightnew optional :: Weight

The default weight is calculated automatically from recipes and falls back to UtilityConstants::default_item_weight.

The default weight is calculated automatically from recipes and falls back to UtilityConstants::default_item_weight.

ingredient_to_weight_coefficientnew optional :: double
fuel_glow_color optional :: Color

Colors the glow of the burner energy source when this fuel is burned. [...]

Colors the glow of the burner energy source when this fuel is burned. [...]

open_sound optional :: Sound
close_sound optional :: Sound
pick_soundnew optional :: Sound
drop_soundnew optional :: Sound
inventory_move_soundnew optional :: Sound
default_import_locationnew optional :: SpaceLocationID
color_hintnew optional :: ColorHintSpecification

Only used by hidden setting, support may be limited.

Only used by hidden setting, support may be limited.

has_random_tintnew optional :: bool
spoil_to_trigger_resultnew optional :: SpoilToTriggerResult

Only loaded if spoil_result is not defined.

Only loaded if spoil_result is not defined.

destroyed_by_dropping_triggernew optional :: Trigger

The effect/trigger that happens when an item is destroyed by being dropped on a TilePrototype marked as destroying dropped items. [...]

The effect/trigger that happens when an item is destroyed by being dropped on a TilePrototype marked as destroying dropped items. [...]

rocket_launch_products optional :: array[ItemProductPrototype]
send_to_orbit_modenew optional :: SendToOrbitMode

The way this item works when we try to send it to the orbit on its own. [...]

The way this item works when we try to send it to the orbit on its own. [...]

random_tint_colornew optional :: Color

Randomly tints item instances on belts and in the world. [...]

Randomly tints item instances on belts and in the world. [...]

spoil_levelnew optional :: uint8

Used by Inserters with spoil priority. [...]

Used by Inserters with spoil priority. [...]

Inherited from Prototype
factoriopedia_alternative optional :: string

The ID type corresponding to the prototype that inherits from this. [...]

The ID type corresponding to the prototype that inherits from this. [...]

Inherited from PrototypeBase
type :: string

Specifies the kind of prototype this is. [...]

Specifies the kind of prototype this is. [...]

name :: string

Unique textual identification of the prototype. [...]

Unique textual identification of the prototype. [...]

order optional :: Order

Used to order prototypes in inventory, recipes and GUIs. [...]

Used to order prototypes in inventory, recipes and GUIs. [...]

localised_name optional :: LocalisedString

Overwrites the name set in the locale file. [...]

Overwrites the name set in the locale file. [...]

localised_description optional :: LocalisedString

Overwrites the description set in the locale file. [...]

Overwrites the description set in the locale file. [...]

factoriopedia_descriptionnew optional :: LocalisedString

Provides additional description used in factoriopedia.

Provides additional description used in factoriopedia.

subgroupnew optional :: ItemSubGroupID

The name of an ItemSubGroup.

The name of an ItemSubGroup.

hiddennew optional :: bool
hidden_in_factoriopedianew optional :: bool
parameternew optional :: bool

Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.

Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.

factoriopedia_simulationnew optional :: SimulationDefinition

The simulation shown when looking at this prototype in the Factoriopedia GUI.

The simulation shown when looking at this prototype in the Factoriopedia GUI.

Properties

inventory_size :: ItemStackIndex

The inventory size of the item.

item_filters :: array[ItemID] optional

A list of explicit item names to be used as filters.

Example

item_filters = {"iron-ore", "copper-ore", "coal", "stone"}

item_group_filters :: array[ItemGroupID] optional

A list of explicit item group names to be used as filters.

Example

item_group_filters = {"logistics", "fluids"}

item_subgroup_filters :: array[ItemSubGroupID] optional

A list of explicit item subgroup names to be used as filters.

Example

item_subgroup_filters = {"military-equipment", "tool"}

filter_mode :: "blacklist" or "whitelist" optional

Default: "whitelist"

This determines how filters are applied. If no filters are defined this is automatically set to "none".

Example

filter_mode = "blacklist"

filter_message_key :: string optional

Default: "item-limitation.item-not-allowed-in-this-container-item"

The locale key used when the player attempts to put an item that doesn't match the filter rules into the item-with-inventory.

Overridden Properties

stack_size :: 1

Count of items of the same name that can be stored in one inventory slot. Must be 1 when the "not-stackable" flag is set.

Example

stack_size = 1

Prototypes

Types

Defines