units optional | :: array[EntityID] | Names of the SegmentedUnitPrototype. |
Names of the SegmentedUnitPrototype. | ||
territory_index_expression optional | :: string | Mandatory if |
Mandatory if | ||
territory_variation_expression optional | :: string | The result will be converted to integer, clamped and used as an index for |
The result will be converted to integer, clamped and used as an index for | ||
minimum_territory_size optional | :: uint32 | Minimum number of chunks a territory must have. [...] |
Minimum number of chunks a territory must have. [...] |
minimum_territory_size optional | :: uint32 | Minimum number of chunks a territory must have. [...] |
Minimum number of chunks a territory must have. [...] | ||
territory_index_expression optional | :: string | Mandatory if |
Mandatory if | ||
territory_variation_expression optional | :: string | The result will be converted to integer, clamped and used as an index for |
The result will be converted to integer, clamped and used as an index for | ||
units optional | :: array[EntityID] | Names of the SegmentedUnitPrototype. |
Names of the SegmentedUnitPrototype. |
Names of the SegmentedUnitPrototype.
Mandatory if units
is not empty.
Default: 0
The result will be converted to integer, clamped and used as an index for units
array. Negative values will result in empty spawn location.
Default: 0
Minimum number of chunks a territory must have. Below this, it will get deleted.