Factorio Prototype DocsVersion 2.0.15

SpaceTileEffectParameters :: struct

Nebulae are rendered only behind tiles with the effect, but stars are rendered behind entire terrain. For that reason using two or more tile types with different space effect on one surface is not supported. The game will allow this to happen, but rendering will chose one star configuration for entire screen.

Zoom is recalculated using formula max(1/1024, pow(max(0, zoom * base_factor + base_offset), exponent) * factor + offset).

Properties

scroll_factor optional :: float
zoom_base_factor optional :: float
zoom_base_offset optional :: float
zoom_exponent optional :: float
zoom_factor optional :: float
zoom_offset optional :: float
nebula_scale optional :: float
nebula_brightness optional :: float
nebula_saturation optional :: float
star_density optional :: float
star_scale optional :: float
star_parallax optional :: float
star_shape optional :: float
star_brightness optional :: float
star_saturations optional :: float

Properties

scroll_factor :: float optional

Default: 0.25

zoom_base_factor :: float optional

Default: 0.25

zoom_base_offset :: float optional

Default: 0.75

zoom_exponent :: float optional

Default: 1

zoom_factor :: float optional

Default: 1

zoom_offset :: float optional

Default: 0

nebula_scale :: float optional

Default: 0.9

nebula_brightness :: float optional

Default: 0.5

nebula_saturation :: float optional

Default: 0.9

star_density :: float optional

Default: 0.01

star_scale :: float optional

Default: 100

star_parallax :: float optional

Default: 0.06

star_shape :: float optional

Default: 1.666

star_brightness :: float optional

Default: 1

star_saturations :: float optional

Default: 0.5

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Types

Defines