category optional | :: SoundType | |
priority optional | :: uint8 | Sounds with higher priority will replace a sound with lower priority if the maximum sounds limit is reached. [...] |
Sounds with higher priority will replace a sound with lower priority if the maximum sounds limit is reached. [...] | ||
aggregation optional | :: AggregationSpecification | |
allow_random_repeat optional | :: bool | |
audible_distance_modifier optional | :: double | Modifies how far a sound can be heard. [...] |
Modifies how far a sound can be heard. [...] | ||
game_controller_vibration_data optional | :: GameControllerVibrationData | |
advanced_volume_control optional | :: AdvancedVolumeControl | |
speed_smoothing_window_size optional | :: uint32 | |
variations optional | :: SoundDefinition or array[SoundDefinition] | |
filename optional | :: FileName | Supported sound file formats are |
Supported sound file formats are | ||
volume optional | :: float | Only loaded if |
Only loaded if | ||
min_volume optional | :: float | Only loaded if |
Only loaded if | ||
max_volume optional | :: float | Only loaded if |
Only loaded if | ||
preload optional | :: bool | Only loaded if |
Only loaded if | ||
speed optional | :: float | Speed must be |
Speed must be | ||
min_speed optional | :: float | Must be |
Must be | ||
max_speed optional | :: float | Must be |
Must be | ||
modifiers optional | :: SoundModifier or array[SoundModifier] | Only loaded if |
Only loaded if |