
| category optional | :: SoundType | |
| priority optional | :: uint8 | Sounds with higher priority will replace a sound with lower priority if the maximum sounds limit is reached. [...] |
Sounds with higher priority will replace a sound with lower priority if the maximum sounds limit is reached. [...] | ||
| aggregation optional | :: AggregationSpecification | |
| allow_random_repeat optional | :: boolean | |
| audible_distance_modifier optional | :: double | Modifies how far a sound can be heard. [...] |
Modifies how far a sound can be heard. [...] | ||
| game_controller_vibration_data optional | :: GameControllerVibrationData | |
| advanced_volume_control optional | :: AdvancedVolumeControl | |
| speed_smoothing_window_size optional | :: uint32 | |
| variations optional | :: SoundDefinition or array[SoundDefinition] | |
| filename optional | :: FileName | Supported sound file formats are |
Supported sound file formats are | ||
| volume optional | :: float | Only loaded if |
Only loaded if | ||
| min_volume optional | :: float | Only loaded if |
Only loaded if | ||
| max_volume optional | :: float | Only loaded if |
Only loaded if | ||
| preload optional | :: boolean | Only loaded if |
Only loaded if | ||
| speed optional | :: float | Speed must be |
Speed must be | ||
| min_speed optional | :: float | Must be |
Must be | ||
| max_speed optional | :: float | Must be |
Must be | ||
| modifiers optional | :: SoundModifier or array[SoundModifier] | Only loaded if |
Only loaded if | ||

















