Inherits from EntityPrototype « PrototypeBase |
stages | :: AnimationVariations | Entity's graphics, using a graphic sheet, with variation and depletion. [...] |
Entity's graphics, using a graphic sheet, with variation and depletion. [...] | ||
stage_counts | :: array[uint32] | Number of stages the animation has. |
Number of stages the animation has. | ||
infinite optional | :: bool | If the ore is infinitely minable, or if it will eventually run out of resource. |
If the ore is infinitely minable, or if it will eventually run out of resource. | ||
highlight optional | :: bool | If the resource should be highlighted when holding a mining drill that can mine it (holding a pumpjack highlights crude-oil in the base game). |
If the resource should be highlighted when holding a mining drill that can mine it (holding a pumpjack highlights crude-oil in the base game). | ||
randomize_visual_position optional | :: bool | Whether there should be a slight offset to graphics of the resource. [...] |
Whether there should be a slight offset to graphics of the resource. [...] | ||
map_grid optional | :: bool | Whether the resource should have a grid pattern on the map instead of a solid map color. |
Whether the resource should have a grid pattern on the map instead of a solid map color. | ||
minimum optional | :: uint32 | Must be not 0 when |
Must be not 0 when | ||
normal optional | :: uint32 | Must be not 0 when |
Must be not 0 when | ||
infinite_depletion_amount optional | :: uint32 | Every time an infinite-type resource "ticks" lower it's lowered by that amount. [...] |
Every time an infinite-type resource "ticks" lower it's lowered by that amount. [...] | ||
resource_patch_search_radius optional | :: uint32 | When hovering over this resource in the map view: How far to search for other resource patches of this type to display as one (summing amount, white outline). |
When hovering over this resource in the map view: How far to search for other resource patches of this type to display as one (summing amount, white outline). | ||
category optional | :: ResourceCategoryID | The category for the resource. [...] |
The category for the resource. [...] | ||
walking_sound optional | :: Sound | Sound played when the player walks over this resource. |
Sound played when the player walks over this resource. | ||
stages_effect optional | :: AnimationVariations | An effect that can be overlaid above the normal ore graphics. [...] |
An effect that can be overlaid above the normal ore graphics. [...] | ||
effect_animation_period optional | :: float | How long it takes |
How long it takes | ||
effect_animation_period_deviation optional | :: float | How much |
How much | ||
effect_darkness_multiplier optional | :: float | How much the surface darkness should affect the alpha of |
How much the surface darkness should affect the alpha of | ||
min_effect_alpha optional | :: float | Minimal alpha value of |
Minimal alpha value of | ||
max_effect_alpha optional | :: float | Maximal alpha value of |
Maximal alpha value of | ||
tree_removal_probability optional | :: double | Must be positive. |
Must be positive. | ||
cliff_removal_probability optional | :: double | Must be positive. |
Must be positive. | ||
tree_removal_max_distance optional | :: double | Must be positive when |
Must be positive when | ||
mining_visualisation_tint optional | :: Color | Defaults to the resources map color if left unset and map color is set, otherwise defaults to white if left unset. |
Defaults to the resources map color if left unset and map color is set, otherwise defaults to white if left unset. |
icons optional | :: array[IconData] | This will be used in the electric network statistics, editor building selection, and the bonus gui. [...] |
This will be used in the electric network statistics, editor building selection, and the bonus gui. [...] | ||
icon optional | :: FileName | Path to the icon file. [...] |
Path to the icon file. [...] | ||
icon_size optional | :: SpriteSizeType | The size of the square icon, in pixels. [...] |
The size of the square icon, in pixels. [...] | ||
icon_mipmaps optional | :: IconMipMapType | Icons of reduced size will be used at decreased scale. |
Icons of reduced size will be used at decreased scale. | ||
collision_box optional | :: BoundingBox | Specification of the entity collision boundaries. [...] |
Specification of the entity collision boundaries. [...] | ||
collision_mask[overridden] optional | :: CollisionMask | Two entities can collide only if they share a layer from the collision mask. |
Two entities can collide only if they share a layer from the collision mask. | ||
map_generator_bounding_box optional | :: BoundingBox | Used instead of the collision box during map generation. [...] |
Used instead of the collision box during map generation. [...] | ||
selection_box optional | :: BoundingBox | Specification of the entity selection area. [...] |
Specification of the entity selection area. [...] | ||
drawing_box optional | :: BoundingBox | Specification of space needed to see the whole entity in GUIs. [...] |
Specification of space needed to see the whole entity in GUIs. [...] | ||
sticker_box optional | :: BoundingBox | Used to set the area of the entity that can have stickers on it, currently only used for units to specify the area where the green slow down stickers can appear. |
Used to set the area of the entity that can have stickers on it, currently only used for units to specify the area where the green slow down stickers can appear. | ||
hit_visualization_box optional | :: BoundingBox | Where beams should hit the entity. [...] |
Where beams should hit the entity. [...] | ||
trigger_target_mask optional | :: TriggerTargetMask | Defaults to the mask from UtilityConstants::default_trigger_target_mask_by_type. |
Defaults to the mask from UtilityConstants::default_trigger_target_mask_by_type. | ||
flags optional | :: EntityPrototypeFlags | |
minable optional | :: MinableProperties | The item given to the player when they mine the entity and other properties relevant to mining this entity. |
The item given to the player when they mine the entity and other properties relevant to mining this entity. | ||
subgroup optional | :: ItemSubGroupID | The name of the subgroup this entity should be sorted into in the map editor building selection. |
The name of the subgroup this entity should be sorted into in the map editor building selection. | ||
allow_copy_paste optional | :: bool | |
selectable_in_game optional | :: bool | |
selection_priority optional | :: uint8 | The entity with the higher number is selectable before the entity with the lower number. [...] |
The entity with the higher number is selectable before the entity with the lower number. [...] | ||
build_grid_size optional | :: uint8 | Supported values are 1 (for 1x1 grid) and 2 (for 2x2 grid, like rails). [...] |
Supported values are 1 (for 1x1 grid) and 2 (for 2x2 grid, like rails). [...] | ||
remove_decoratives optional | :: "automatic" or "true" or "false" | Whether this entity should remove decoratives that collide with it when this entity is built. [...] |
Whether this entity should remove decoratives that collide with it when this entity is built. [...] | ||
emissions_per_second optional | :: double | Amount of emissions created (positive number) or cleaned (negative number) every second by the entity. [...] |
Amount of emissions created (positive number) or cleaned (negative number) every second by the entity. [...] | ||
shooting_cursor_size optional | :: float | The cursor size used when shooting at this entity. |
The cursor size used when shooting at this entity. | ||
created_smoke optional | :: CreateTrivialSmokeEffectItem | The smoke that is shown when the entity is placed. |
The smoke that is shown when the entity is placed. | ||
working_sound optional | :: WorkingSound | Will also work on entities that don't actually do work. |
Will also work on entities that don't actually do work. | ||
created_effect optional | :: Trigger | The effect/trigger that happens when the entity is placed. |
The effect/trigger that happens when the entity is placed. | ||
build_sound optional | :: Sound | |
mined_sound optional | :: Sound | |
mining_sound optional | :: Sound | |
rotated_sound optional | :: Sound | |
vehicle_impact_sound optional | :: Sound | When playing this sound, the volume is scaled by the speed of the vehicle when colliding with this entity. |
When playing this sound, the volume is scaled by the speed of the vehicle when colliding with this entity. | ||
open_sound optional | :: Sound | |
close_sound optional | :: Sound | |
radius_visualisation_specification optional | :: RadiusVisualisationSpecification | |
build_base_evolution_requirement optional | :: double | |
alert_icon_shift optional | :: Vector | |
alert_icon_scale optional | :: float | |
fast_replaceable_group optional | :: string | This allows you to replace an entity that's already placed, with a different one in your inventory. [...] |
This allows you to replace an entity that's already placed, with a different one in your inventory. [...] | ||
next_upgrade optional | :: EntityID | Name of the entity that will be automatically selected as the upgrade of this entity when using the upgrade planner without configuration. [...] |
Name of the entity that will be automatically selected as the upgrade of this entity when using the upgrade planner without configuration. [...] | ||
protected_from_tile_building optional | :: bool | When this is true, this entity prototype should be included during tile collision checks with tiles that have TilePrototype::check_collision_with_entities set to true. |
When this is true, this entity prototype should be included during tile collision checks with tiles that have TilePrototype::check_collision_with_entities set to true. | ||
placeable_by optional | :: ItemToPlace or array[ItemToPlace] | Item that when placed creates this entity. [...] |
Item that when placed creates this entity. [...] | ||
remains_when_mined optional | :: EntityID or array[EntityID] | The entity that remains when this one is mined, deconstructed or fast-replaced. [...] |
The entity that remains when this one is mined, deconstructed or fast-replaced. [...] | ||
additional_pastable_entities optional | :: array[EntityID] | Names of the entity prototypes this entity prototype can be pasted on to in addition to the standard supported types. [...] |
Names of the entity prototypes this entity prototype can be pasted on to in addition to the standard supported types. [...] | ||
tile_width optional | :: uint32 | Used to determine how the center of the entity should be positioned when building (unless the off-grid flag is specified). [...] |
Used to determine how the center of the entity should be positioned when building (unless the off-grid flag is specified). [...] | ||
tile_height optional | :: uint32 | |
autoplace optional | :: AutoplaceSpecification | Used to specify the rules for placing this entity during map generation. |
Used to specify the rules for placing this entity during map generation. | ||
map_color optional | :: Color | |
friendly_map_color optional | :: Color | |
enemy_map_color optional | :: Color | |
water_reflection optional | :: WaterReflectionDefinition | May also be defined inside |
May also be defined inside |
type | :: string | Specifies the kind of prototype this is. [...] |
Specifies the kind of prototype this is. [...] | ||
name | :: string | Unique textual identification of the prototype. [...] |
Unique textual identification of the prototype. [...] | ||
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...] |
Used to order prototypes in inventory, recipes and GUIs. [...] | ||
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...] |
Overwrites the name set in the locale file. [...] | ||
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...] |
Overwrites the description set in the locale file. [...] |
{
type = "resource",
name = "crude-oil",
icon = "__base__/graphics/icons/crude-oil.png",
icon_size = 32,
flags = {"placeable-neutral"},
category = "basic-fluid",
order="a-b-a",
infinite = true,
highlight = true,
minimum = 60000,
normal = 300000,
infinite_depletion_amount = 10,
resource_patch_search_radius = 12,
tree_removal_probability = 0.7,
tree_removal_max_distance = 32 * 32,
minable =
{
mining_time = 1,
results =
{
{
type = "fluid",
name = "crude-oil",
amount_min = 10,
amount_max = 10,
probability = 1
}
}
},
collision_box = {{ -1.4, -1.4}, {1.4, 1.4}},
selection_box = {{ -0.5, -0.5}, {0.5, 0.5}},
autoplace = resource_autoplace.resource_autoplace_settings{
name = "crude-oil",
order = "c", -- Other resources are "b"; oil won't get placed if something else is already there.
base_density = 8.2,
base_spots_per_km2 = 1.8,
random_probability = 1/48,
random_spot_size_minimum = 1,
random_spot_size_maximum = 1, -- don't randomize spot size
additional_richness = 220000, -- this increases the total everywhere, so base_density needs to be decreased to compensate
has_starting_area_placement = false,
resource_index = resource_autoplace.resource_indexes["crude-oil"],
regular_rq_factor_multiplier = 1
},
stage_counts = {0},
stages =
{
sheet =
{
filename = "__base__/graphics/entity/crude-oil/crude-oil.png",
priority = "extra-high",
width = 75,
height = 61,
frame_count = 4,
variation_count = 1
}
},
map_color = {r=0.78, g=0.2, b=0.77},
map_grid = false
}