Factorio Prototype DocsVersion 2.0.26

AnimationSheet :: struct

Inherits from AnimationParameters « SpriteParameters « SpriteSource

Properties

variation_count :: uint32
filenames optional :: array[FileName]
lines_per_file optional :: uint32

Mandatory if filenames is defined.

Mandatory if filenames is defined.

Inherited from AnimationParameters
run_mode optional :: AnimationRunMode
frame_count optional :: uint32

Can't be 0.

Can't be 0.

line_length[overridden] optional :: uint32

Specifies how many pictures are on each horizontal line in the image file. [...]

Specifies how many pictures are on each horizontal line in the image file. [...]

animation_speed optional :: float

Modifier of the animation playing speed, the default of 1 means one animation frame per tick (60 fps). [...]

Modifier of the animation playing speed, the default of 1 means one animation frame per tick (60 fps). [...]

max_advance optional :: float

Maximum amount of frames the animation can move forward in one update. [...]

Maximum amount of frames the animation can move forward in one update. [...]

repeat_count optional :: uint8

How many times to repeat the animation to complete an animation cycle. [...]

How many times to repeat the animation to complete an animation cycle. [...]

dice optional :: uint8

Number of slices this is sliced into when using the "optimized atlas packing" option. [...]

Number of slices this is sliced into when using the "optimized atlas packing" option. [...]

dice_x optional :: uint8

Same as dice above, but this specifies only how many slices there are on the x axis.

Same as dice above, but this specifies only how many slices there are on the x axis.

dice_y optional :: uint8

Same as dice above, but this specifies only how many slices there are on the y axis.

Same as dice above, but this specifies only how many slices there are on the y axis.

frame_sequence optional :: AnimationFrameSequence

Inherited from SpriteParameters
priority optional :: SpritePriority
flags optional :: SpriteFlags
shift optional :: Vector

The shift in tiles. [...]

The shift in tiles. [...]

rotate_shift optional :: bool

Whether to rotate the shift alongside the sprite's rotation. [...]

Whether to rotate the shift alongside the sprite's rotation. [...]

apply_special_effect optional :: bool
scale optional :: double

Values other than 1 specify the scale of the sprite on default zoom. [...]

Values other than 1 specify the scale of the sprite on default zoom. [...]

draw_as_shadow optional :: bool

Only one of draw_as_shadow, draw_as_glow and draw_as_light can be true. [...]

Only one of draw_as_shadow, draw_as_glow and draw_as_light can be true. [...]

draw_as_glow optional :: bool

Only one of draw_as_shadow, draw_as_glow and draw_as_light can be true. [...]

Only one of draw_as_shadow, draw_as_glow and draw_as_light can be true. [...]

draw_as_light optional :: bool

Only one of draw_as_shadow, draw_as_glow and draw_as_light can be true.

Only one of draw_as_shadow, draw_as_glow and draw_as_light can be true.

mipmap_count optional :: uint8

Only loaded if this is an icon, that is it has the flag "group=icon" or "group=gui". [...]

Only loaded if this is an icon, that is it has the flag "group=icon" or "group=gui". [...]

apply_runtime_tint optional :: bool
tint_as_overlay optional :: bool
invert_colors optional :: bool
tint optional :: Color
blend_mode optional :: BlendMode
generate_sdf optional :: bool

This property is only used by sprites used in UtilitySprites that have the "icon" flag set. [...]

This property is only used by sprites used in UtilitySprites that have the "icon" flag set. [...]

surface optional :: SpriteUsageSurfaceHint

Provides hint to sprite atlas system, so it can try to put sprites that are intended to be used at the same locations to the same sprite atlas.

Provides hint to sprite atlas system, so it can try to put sprites that are intended to be used at the same locations to the same sprite atlas.

usage optional :: SpriteUsageHint

Provides hint to sprite atlas system, so it can pack sprites that are related to each other to the same sprite atlas.

Provides hint to sprite atlas system, so it can pack sprites that are related to each other to the same sprite atlas.

Inherited from SpriteSource
filename[overridden] :: FileName

The path to the sprite file to use.

The path to the sprite file to use.

size optional :: SpriteSizeType or {SpriteSizeType, SpriteSizeType}

The width and height of the sprite. [...]

The width and height of the sprite. [...]

width optional :: SpriteSizeType

Mandatory if size is not defined. [...]

Mandatory if size is not defined. [...]

height optional :: SpriteSizeType

Mandatory if size is not defined. [...]

Mandatory if size is not defined. [...]

x optional :: SpriteSizeType

Horizontal position of the sprite in the source file in pixels.

Horizontal position of the sprite in the source file in pixels.

y optional :: SpriteSizeType

Vertical position of the sprite in the source file in pixels.

Vertical position of the sprite in the source file in pixels.

position optional :: {SpriteSizeType, SpriteSizeType}

Loaded only when x and y are both 0. [...]

Loaded only when x and y are both 0. [...]

load_in_minimal_mode optional :: bool

Minimal mode is entered when mod loading fails. [...]

Minimal mode is entered when mod loading fails. [...]

premul_alpha optional :: bool

Whether alpha should be pre-multiplied.

Whether alpha should be pre-multiplied.

allow_forced_downscale optional :: bool

If true, the sprite may be downsampled to half its size on load even when 'Sprite quality' graphics setting is set to 'High'. [...]

If true, the sprite may be downsampled to half its size on load even when 'Sprite quality' graphics setting is set to 'High'. [...]

Properties

variation_count :: uint32

filenames :: array[FileName] optional

lines_per_file :: uint32 optional

Mandatory if filenames is defined.

Overridden Properties

line_length :: uint32 optional

Default: Value of variation_count

filename :: FileName optional

Only loaded, and mandatory if filenames is not defined.

The path to the animation file to use.

Prototypes

Types

Defines