
| Inherits from TriggerEffectItem | 
| type | :: "play-sound" | |
| sound | :: Sound | |
| min_distance optional | :: float | Negative values are silently clamped to 0. | 
| Negative values are silently clamped to 0. | ||
| max_distance optional | :: float | Negative values are silently clamped to 0. | 
| Negative values are silently clamped to 0. | ||
| play_on_target_position optional | :: boolean | |
| repeat_count optional | :: uint16 | |
| repeat_count_deviation optional | :: uint16 | |
| probability optional | :: float | Must be greater than  | 
| Must be greater than  | ||
| affects_target optional | :: boolean | |
| show_in_tooltip optional | :: boolean | |
| damage_type_filters optional | :: DamageTypeFilters | Guaranteed to work with EntityWithHealthPrototype::damaged_trigger_effect and EntityWithHealthPrototype::dying_trigger_effect. [...] | 
| Guaranteed to work with EntityWithHealthPrototype::damaged_trigger_effect and EntityWithHealthPrototype::dying_trigger_effect. [...] | ||
| sound | :: Sound | |
| type | :: "play-sound" | |
| max_distance optional | :: float | Negative values are silently clamped to 0. | 
| Negative values are silently clamped to 0. | ||
| min_distance optional | :: float | Negative values are silently clamped to 0. | 
| Negative values are silently clamped to 0. | ||
| play_on_target_position optional | :: boolean | |
| affects_target optional | :: boolean | |
| damage_type_filters optional | :: DamageTypeFilters | Guaranteed to work with EntityWithHealthPrototype::damaged_trigger_effect and EntityWithHealthPrototype::dying_trigger_effect. [...] | 
| Guaranteed to work with EntityWithHealthPrototype::damaged_trigger_effect and EntityWithHealthPrototype::dying_trigger_effect. [...] | ||
| probability optional | :: float | Must be greater than  | 
| Must be greater than  | ||
| repeat_count optional | :: uint16 | |
| repeat_count_deviation optional | :: uint16 | |
| show_in_tooltip optional | :: boolean | |


Default: 0
Negative values are silently clamped to 0.

Default: 1e21
Negative values are silently clamped to 0.

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