int8 builtin
Type used in
- AnimationElement::secondary_draw_order
- BeaconModuleVisualization::secondary_draw_order
- CircuitConnectorSecondaryDrawOrder::north
- CircuitConnectorSecondaryDrawOrder::east
- CircuitConnectorSecondaryDrawOrder::south
- CircuitConnectorSecondaryDrawOrder::west
- CorpsePrototype::underwater_layer_offset
- CoverGraphicProcessionLayer::secondary_draw_order
- CraftingMachineGraphicsSet::circuit_connector_secondary_draw_order
- CranePart::layer
- EnemySpawnerGraphicsSet::underwater_layer_offset
- FluidBox::secondary_draw_order
- FluidBoxSecondaryDrawOrders::north
- FluidBoxSecondaryDrawOrders::east
- FluidBoxSecondaryDrawOrders::south
- FluidBoxSecondaryDrawOrders::west
- MiningDrillGraphicsSet::circuit_connector_secondary_draw_order
- OffshorePumpGraphicsSet::underwater_layer_offset
- PlumeEffect::age_discrimination
- RailRenderLayers::underwater_layer_offset
- RailSupportGraphicsSet::underwater_layer_offset
- SimpleEntityPrototype::secondary_draw_order
- SimpleEntityWithOwnerPrototype::secondary_draw_order
- SingleGraphicProcessionLayer::secondary_draw_order
- TilePrototype::transition_overlay_layer_offset
- TileTransitions::overlay_layer_offset
- TileTransitions::masked_overlay_layer_offset
- TileTransitions::background_layer_offset
- TileTransitions::masked_background_layer_offset
- TreeVariation::underwater_layer_offset
- TurretBaseVisualisation::secondary_draw_order
- UnitAISettings::path_resolution_modifier
- UtilityConstants::unit_group_pathfind_resolution
- WorkingVisualisation::secondary_draw_order
- WorkingVisualisation::north_secondary_draw_order
- WorkingVisualisation::east_secondary_draw_order
- WorkingVisualisation::south_secondary_draw_order
- WorkingVisualisation::west_secondary_draw_order

