Inherits from WorkingVisualisations |
flame optional | :: Sprite | |
flame_effect optional | :: EffectTexture | |
flame_position optional | :: Vector | |
flame_effect_height optional | :: float | |
flame_effect_width optional | :: float | |
flame_half_height optional | :: float | |
flame_effect_offset optional | :: float |
animation optional | :: Animation4Way | |
idle_animation optional | :: Animation4Way | Idle animation must have the same frame count as animation. |
Idle animation must have the same frame count as animation. | ||
always_draw_idle_animation optional | :: bool | Only loaded if |
Only loaded if | ||
default_recipe_tint optional | :: GlobalRecipeTints | |
recipe_not_set_tint optional | :: GlobalRecipeTints | |
states optional | :: array[VisualState] | At least 2 visual states must be defined or no states at all. [...] |
At least 2 visual states must be defined or no states at all. [...] | ||
working_visualisations optional | :: array[WorkingVisualisation] | Used to display different animations when the machine is running, for example tinted based on the current recipe. |
Used to display different animations when the machine is running, for example tinted based on the current recipe. | ||
shift_animation_waypoints optional | :: ShiftAnimationWaypoints | Only loaded if one of |
Only loaded if one of | ||
shift_animation_waypoint_stop_duration optional | :: uint16 | Only loaded if |
Only loaded if | ||
shift_animation_transition_duration optional | :: uint16 | Only loaded if |
Only loaded if | ||
status_colors optional | :: StatusColors | Used by WorkingVisualisation::apply_tint. |
Used by WorkingVisualisation::apply_tint. |
flame optional | :: Sprite | |
flame_effect optional | :: EffectTexture | |
flame_effect_height optional | :: float | |
flame_effect_offset optional | :: float | |
flame_effect_width optional | :: float | |
flame_half_height optional | :: float | |
flame_position optional | :: Vector |
always_draw_idle_animation optional | :: bool | Only loaded if |
Only loaded if | ||
animation optional | :: Animation4Way | |
default_recipe_tint optional | :: GlobalRecipeTints | |
idle_animation optional | :: Animation4Way | Idle animation must have the same frame count as animation. |
Idle animation must have the same frame count as animation. | ||
recipe_not_set_tint optional | :: GlobalRecipeTints | |
shift_animation_transition_duration optional | :: uint16 | Only loaded if |
Only loaded if | ||
shift_animation_waypoint_stop_duration optional | :: uint16 | Only loaded if |
Only loaded if | ||
shift_animation_waypoints optional | :: ShiftAnimationWaypoints | Only loaded if one of |
Only loaded if one of | ||
states optional | :: array[VisualState] | At least 2 visual states must be defined or no states at all. [...] |
At least 2 visual states must be defined or no states at all. [...] | ||
status_colors optional | :: StatusColors | Used by WorkingVisualisation::apply_tint. |
Used by WorkingVisualisation::apply_tint. | ||
working_visualisations optional | :: array[WorkingVisualisation] | Used to display different animations when the machine is running, for example tinted based on the current recipe. |
Used to display different animations when the machine is running, for example tinted based on the current recipe. |
Default: 31.25
Default: 6
Default: 0
Default: 1.5625