Inherits from BaseModifier |
type | :: "turret-attack" | |
infer_icon optional | :: bool | If set to |
If set to | ||
use_icon_overlay_constant optional | :: bool | If |
If | ||
turret_id | :: EntityID | Name of the EntityPrototype that is affected. [...] |
Name of the EntityPrototype that is affected. [...] | ||
modifier | :: double | Modification value, which will be added to the current turret attack modifier upon researching. |
Modification value, which will be added to the current turret attack modifier upon researching. |
icons optional | :: array[IconData] | Can't be an empty array. |
Can't be an empty array. | ||
icon optional | :: FileName | Path to the icon file. [...] |
Path to the icon file. [...] | ||
icon_size optional | :: SpriteSizeType | The size of the square icon, in pixels. [...] |
The size of the square icon, in pixels. [...] | ||
hidden optional | :: bool |
modifier | :: double | Modification value, which will be added to the current turret attack modifier upon researching. |
Modification value, which will be added to the current turret attack modifier upon researching. | ||
turret_id | :: EntityID | Name of the EntityPrototype that is affected. [...] |
Name of the EntityPrototype that is affected. [...] | ||
type | :: "turret-attack" | |
infer_icon optional | :: bool | If set to |
If set to | ||
use_icon_overlay_constant optional | :: bool | If |
If |
hidden optional | :: bool | |
icon optional | :: FileName | Path to the icon file. [...] |
Path to the icon file. [...] | ||
icon_size optional | :: SpriteSizeType | The size of the square icon, in pixels. [...] |
The size of the square icon, in pixels. [...] | ||
icons optional | :: array[IconData] | Can't be an empty array. |
Can't be an empty array. |
Default: true
If set to false
, use the icon from UtilitySprites for this technology effect icon.
Default: true
If false
, do not draw the small "constant" icon over the technology effect icon.
Name of the EntityPrototype that is affected. This also works for non-turrets such as tanks, however, the bonus does not appear in the entity's tooltips.
Modification value, which will be added to the current turret attack modifier upon researching.