Factorio Prototype DocsVersion 2.0.19

TileRenderLayer :: union

Union members

"zero"

64 layers. Used for tile sprites above background (e.g. transitions to out-of-map).

"water"

16 layers. Used for water related tile sprites. Water shaders are rendered above these layers.

"water-overlay"

64 layers. Used for lowland tiles and tile transitions to water that are desired to be drawn under the ground sprites. Puddles are rendered above these layers.

"ground-natural"

256 layers. Used for natural tile sprites above water. Global tile tint shaders are rendered above these layers.

"ground-artificial"

128 layers. Used for tile sprites which are intended to be above natural ground. Like tiles that player can build.

"top"

1 layer. The top most tile render layer.

Prototypes

Types

Defines