"zero" | 64 layers. Used for tile sprites above background (e.g. transitions to out-of-map). |
"water" | 16 layers. Used for water related tile sprites. Water shaders are rendered above these layers. |
"water-overlay" | 64 layers. Used for lowland tiles and tile transitions to water that are desired to be drawn under the ground sprites. Puddles are rendered above these layers. |
"ground-natural" | 256 layers. Used for natural tile sprites above water. Global tile tint shaders are rendered above these layers. |
"ground-artificial" | 128 layers. Used for tile sprites which are intended to be above natural ground. Like tiles that player can build. |
"top" | 1 layer. The top most tile render layer. |