Used to define the parameters for the water shader.
Prototype limited to 1 total instances.
type | :: "tile-effect" | |
name | :: string | Name of the tile-effect. [...] |
Name of the tile-effect. [...] | ||
specular_lightness | :: Color | |
foam_color | :: Color | |
foam_color_multiplier | :: float | |
tick_scale | :: float | |
animation_speed | :: float | |
animation_scale | :: float or {float, float} | |
dark_threshold | :: float or {float, float} | |
reflection_threshold | :: float or {float, float} | |
specular_threshold | :: float or {float, float} | |
texture | :: Sprite | Sprite size must be 512x512. |
Sprite size must be 512x512. | ||
near_zoom optional | :: float | |
far_zoom optional | :: float |
animation_scale | :: float or {float, float} | |
animation_speed | :: float | |
dark_threshold | :: float or {float, float} | |
foam_color | :: Color | |
foam_color_multiplier | :: float | |
name | :: string | Name of the tile-effect. [...] |
Name of the tile-effect. [...] | ||
reflection_threshold | :: float or {float, float} | |
specular_lightness | :: Color | |
specular_threshold | :: float or {float, float} | |
texture | :: Sprite | Sprite size must be 512x512. |
Sprite size must be 512x512. | ||
tick_scale | :: float | |
type | :: "tile-effect" | |
far_zoom optional | :: float | |
near_zoom optional | :: float |
Name of the tile-effect. Base game uses "water".
Sprite size must be 512x512.
Default: 2.0
Default: 0.5