Children |
sound optional | :: Sound | |
audible_distance_modifier optional | :: double | Modifies how far a sound can be heard. [...] |
Modifies how far a sound can be heard. [...] | ||
probability optional | :: double | Modifies how often the sound is played. |
Modifies how often the sound is played. | ||
fade_in_ticks optional | :: uint32 | Can't be used when |
Can't be used when | ||
fade_out_ticks optional | :: uint32 | Can't be used when |
Can't be used when | ||
activity_to_volume_modifiers optional | :: ActivityMatchingModifiers | |
activity_to_speed_modifiers optional | :: ActivityMatchingModifiers | |
match_progress_to_activity optional | :: bool | |
match_volume_to_activity optional | :: bool | |
match_speed_to_activity optional | :: bool | |
play_for_working_visualisations optional | :: array[string] | |
volume_smoothing_window_size optional | :: uint32 | Only used if WorkingSound::persistent is |
Only used if WorkingSound::persistent is |
activity_to_speed_modifiers optional | :: ActivityMatchingModifiers | |
activity_to_volume_modifiers optional | :: ActivityMatchingModifiers | |
audible_distance_modifier optional | :: double | Modifies how far a sound can be heard. [...] |
Modifies how far a sound can be heard. [...] | ||
fade_in_ticks optional | :: uint32 | Can't be used when |
Can't be used when | ||
fade_out_ticks optional | :: uint32 | Can't be used when |
Can't be used when | ||
match_progress_to_activity optional | :: bool | |
match_speed_to_activity optional | :: bool | |
match_volume_to_activity optional | :: bool | |
play_for_working_visualisations optional | :: array[string] | |
probability optional | :: double | Modifies how often the sound is played. |
Modifies how often the sound is played. | ||
sound optional | :: Sound | |
volume_smoothing_window_size optional | :: uint32 | Only used if WorkingSound::persistent is |
Only used if WorkingSound::persistent is |
Default: 1
Modifies how far a sound can be heard. Can only be 1 or lower, has to be a positive number.
Default: 1
Modifies how often the sound is played.
probability = 1 / (3 * 60) -- average pause between the sound is 3 seconds
Default: 0
Can't be used when match_progress_to_activity
is true
.
Default: 0
Can't be used when match_progress_to_activity
is true
.
Default: 0
Only used if WorkingSound::persistent is true
.