Factorio Prototype DocsVersion 2.0.28

UseItemAchievementPrototype 'use-item-achievement' new

This prototype is used for receiving an achievement when the player uses a capsule.

Inherits from AchievementPrototype « Prototype « PrototypeBase

Properties

to_use :: ItemID

This will trigger the achievement, if this capsule is used.

This will trigger the achievement, if this capsule is used.

limit_quality :: QualityID
amount optional :: uint32

How many capsules need to be used.

How many capsules need to be used.

limited_to_one_game optional :: bool

If this is false, the player carries over their statistics from this achievement through all their saves.

If this is false, the player carries over their statistics from this achievement through all their saves.

Inherited from AchievementPrototype
icons optional :: array[IconData]

Can't be an empty array.

Can't be an empty array.

icon optional :: FileName

Path to the icon file. [...]

Path to the icon file. [...]

icon_size optional :: SpriteSizeType

The size of the square icon, in pixels. [...]

The size of the square icon, in pixels. [...]

steam_stats_name optional :: string

Unusable by mods, as this refers to unlocking the achievement through Steam.

Unusable by mods, as this refers to unlocking the achievement through Steam.

allowed_without_fight optional :: bool

If this is set to false, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.

If this is set to false, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.

Inherited from Prototype
factoriopedia_alternative optional :: string

The ID type corresponding to the prototype that inherits from this. [...]

The ID type corresponding to the prototype that inherits from this. [...]

Inherited from PrototypeBase
type :: string

Specifies the kind of prototype this is. [...]

Specifies the kind of prototype this is. [...]

name :: string

Unique textual identification of the prototype. [...]

Unique textual identification of the prototype. [...]

order optional :: Order

Used to order prototypes in inventory, recipes and GUIs. [...]

Used to order prototypes in inventory, recipes and GUIs. [...]

localised_name optional :: LocalisedString

Overwrites the name set in the locale file. [...]

Overwrites the name set in the locale file. [...]

localised_description optional :: LocalisedString

Overwrites the description set in the locale file. [...]

Overwrites the description set in the locale file. [...]

factoriopedia_descriptionnew optional :: LocalisedString

Provides additional description used in factoriopedia.

Provides additional description used in factoriopedia.

subgroupnew optional :: ItemSubGroupID

The name of an ItemSubGroup.

The name of an ItemSubGroup.

hiddennew optional :: bool
hidden_in_factoriopedianew optional :: bool
parameternew optional :: bool

Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.

Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.

factoriopedia_simulationnew optional :: SimulationDefinition

The simulation shown when looking at this prototype in the Factoriopedia GUI.

The simulation shown when looking at this prototype in the Factoriopedia GUI.

Properties

to_use :: ItemID

This will trigger the achievement, if this capsule is used.

Example

to_use = "raw-fish"

limit_quality :: QualityID

amount :: uint32 optional

Default: 1

How many capsules need to be used.

limited_to_one_game :: bool optional

Default: false

If this is false, the player carries over their statistics from this achievement through all their saves.

Prototypes

Types

Defines