Inherits from StatelessVisualisation |
age_discrimination optional | :: int8 |
animation optional | :: AnimationVariations | One of |
One of | ||
shadow optional | :: AnimationVariations | Shadow variation count must be equal to animation variation count. [...] |
Shadow variation count must be equal to animation variation count. [...] | ||
light optional | :: LightDefinition | One of |
One of | ||
count optional | :: uint16 | |
min_count optional | :: uint16 | Only loaded if |
Only loaded if | ||
max_count optional | :: uint16 | Only loaded if |
Only loaded if | ||
period optional | :: uint16 | |
particle_tick_offset optional | :: float | |
probability optional | :: float | Silently clamped to be between 0 and 1. |
Silently clamped to be between 0 and 1. | ||
offset_x optional | :: RangedValue | |
offset_y optional | :: RangedValue | |
offset_z optional | :: RangedValue | |
speed_x optional | :: RangedValue | |
speed_y optional | :: RangedValue | |
speed_z optional | :: RangedValue | |
acceleration_x optional | :: float | |
acceleration_y optional | :: float | |
acceleration_z optional | :: float | |
movement_slowdown_factor_x optional | :: float | Silently clamped to be between 0 and 1. |
Silently clamped to be between 0 and 1. | ||
movement_slowdown_factor_y optional | :: float | Silently clamped to be between 0 and 1. |
Silently clamped to be between 0 and 1. | ||
movement_slowdown_factor_z optional | :: float | Silently clamped to be between 0 and 1. |
Silently clamped to be between 0 and 1. | ||
scale optional | :: RangedValue | |
begin_scale optional | :: float | |
end_scale optional | :: float | |
fade_in_progress_duration optional | :: float | |
fade_out_progress_duration optional | :: float | |
spread_progress_duration optional | :: float | |
adjust_animation_speed_by_base_scale optional | :: bool | |
affected_by_wind optional | :: bool | |
render_layer optional | :: RenderLayer | |
positions optional | :: array[Vector] | Array may be at most 32 elements. |
Array may be at most 32 elements. | ||
nested_visualisations optional | :: StatelessVisualisation or array[StatelessVisualisation] | One of |
One of | ||
can_lay_on_the_ground optional | :: bool |
age_discrimination optional | :: int8 |
acceleration_x optional | :: float | |
acceleration_y optional | :: float | |
acceleration_z optional | :: float | |
adjust_animation_speed_by_base_scale optional | :: bool | |
affected_by_wind optional | :: bool | |
animation optional | :: AnimationVariations | One of |
One of | ||
begin_scale optional | :: float | |
can_lay_on_the_ground optional | :: bool | |
count optional | :: uint16 | |
end_scale optional | :: float | |
fade_in_progress_duration optional | :: float | |
fade_out_progress_duration optional | :: float | |
light optional | :: LightDefinition | One of |
One of | ||
max_count optional | :: uint16 | Only loaded if |
Only loaded if | ||
min_count optional | :: uint16 | Only loaded if |
Only loaded if | ||
movement_slowdown_factor_x optional | :: float | Silently clamped to be between 0 and 1. |
Silently clamped to be between 0 and 1. | ||
movement_slowdown_factor_y optional | :: float | Silently clamped to be between 0 and 1. |
Silently clamped to be between 0 and 1. | ||
movement_slowdown_factor_z optional | :: float | Silently clamped to be between 0 and 1. |
Silently clamped to be between 0 and 1. | ||
nested_visualisations optional | :: StatelessVisualisation or array[StatelessVisualisation] | One of |
One of | ||
offset_x optional | :: RangedValue | |
offset_y optional | :: RangedValue | |
offset_z optional | :: RangedValue | |
particle_tick_offset optional | :: float | |
period optional | :: uint16 | |
positions optional | :: array[Vector] | Array may be at most 32 elements. |
Array may be at most 32 elements. | ||
probability optional | :: float | Silently clamped to be between 0 and 1. |
Silently clamped to be between 0 and 1. | ||
render_layer optional | :: RenderLayer | |
scale optional | :: RangedValue | |
shadow optional | :: AnimationVariations | Shadow variation count must be equal to animation variation count. [...] |
Shadow variation count must be equal to animation variation count. [...] | ||
speed_x optional | :: RangedValue | |
speed_y optional | :: RangedValue | |
speed_z optional | :: RangedValue | |
spread_progress_duration optional | :: float |
Default: 0