Inherits from AchievementPrototype « PrototypeBase |
to_build | :: EntityID | This will trigger the achievement, if this entity is placed. |
This will trigger the achievement, if this entity is placed. | ||
amount optional | :: uint32 | How many entities need to be built. |
How many entities need to be built. | ||
limited_to_one_game optional | :: bool | If this is false, the player carries over their statistics from this achievement through all their saves. |
If this is false, the player carries over their statistics from this achievement through all their saves. | ||
until_second optional | :: uint32 | This lets the game know how long into a game, before you can no longer complete the achievement. [...] |
This lets the game know how long into a game, before you can no longer complete the achievement. [...] |
icons optional | :: array[IconData] | Can't be an empty array. |
Can't be an empty array. | ||
icon optional | :: FileName | Path to the icon file. [...] |
Path to the icon file. [...] | ||
icon_size optional | :: SpriteSizeType | The size of the square icon, in pixels. [...] |
The size of the square icon, in pixels. [...] | ||
icon_mipmaps optional | :: IconMipMapType | Icons of reduced size will be used at decreased scale. |
Icons of reduced size will be used at decreased scale. | ||
steam_stats_name optional | :: string | Unusable by mods, as this refers to unlocking the achievement through Steam. |
Unusable by mods, as this refers to unlocking the achievement through Steam. | ||
allowed_without_fight optional | :: bool | If this is set to |
If this is set to | ||
hidden optional | :: bool |
type | :: string | Specifies the kind of prototype this is. [...] |
Specifies the kind of prototype this is. [...] | ||
name | :: string | Unique textual identification of the prototype. [...] |
Unique textual identification of the prototype. [...] | ||
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...] |
Used to order prototypes in inventory, recipes and GUIs. [...] | ||
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...] |
Overwrites the name set in the locale file. [...] | ||
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...] |
Overwrites the description set in the locale file. [...] |