When applied to modules, the resulting effect is a sum of all module effects, multiplied through calculations: (1 + sum module effects)
, or (0 + sum)
for productivity. Quality calculations follow their own separate logic.
consumption optional | :: EffectValue | Multiplier to energy used during operation (not idle/drain use). [...] |
Multiplier to energy used during operation (not idle/drain use). [...] | ||
speed optional | :: EffectValue | Modifier to crafting speed, research speed, etc. [...] |
Modifier to crafting speed, research speed, etc. [...] | ||
productivity optional | :: EffectValue | Multiplied against work completed, adds to the bonus results of operating. [...] |
Multiplied against work completed, adds to the bonus results of operating. [...] | ||
pollution optional | :: EffectValue | Multiplier to the pollution factor of an entity's pollution during use. [...] |
Multiplier to the pollution factor of an entity's pollution during use. [...] | ||
quality optional | :: EffectValue | Adds a bonus chance to increase a product's quality. [...] |
Adds a bonus chance to increase a product's quality. [...] |
consumption optional | :: EffectValue | Multiplier to energy used during operation (not idle/drain use). [...] |
Multiplier to energy used during operation (not idle/drain use). [...] | ||
pollution optional | :: EffectValue | Multiplier to the pollution factor of an entity's pollution during use. [...] |
Multiplier to the pollution factor of an entity's pollution during use. [...] | ||
productivity optional | :: EffectValue | Multiplied against work completed, adds to the bonus results of operating. [...] |
Multiplied against work completed, adds to the bonus results of operating. [...] | ||
quality optional | :: EffectValue | Adds a bonus chance to increase a product's quality. [...] |
Adds a bonus chance to increase a product's quality. [...] | ||
speed optional | :: EffectValue | Modifier to crafting speed, research speed, etc. [...] |
Modifier to crafting speed, research speed, etc. [...] |
Multiplier to energy used during operation (not idle/drain use). The minimum possible sum is -80%.
Modifier to crafting speed, research speed, etc. The minimum possible sum is -80%.
Multiplied against work completed, adds to the bonus results of operating. E.g. an extra crafted recipe or immediate research bonus. The minimum possible sum is 0%.
Multiplier to the pollution factor of an entity's pollution during use. The minimum possible sum is -80%.
Adds a bonus chance to increase a product's quality. The minimum possible sum is 0%. Quality is a special case because its effect value is divided by 10 internally for actual usage. This allows for one more decimal of precision, as anything beyond two decimals of effect value is ignored.
-- These are the effects of the vanilla Speed Module 3
{speed = 0.5, consumption = 0.7, quality = -0.25}