This prototype is used for receiving an achievement when the player kill first entity using artillery.
Inherits from AchievementPrototypeWithCondition « AchievementPrototype « Prototype « PrototypeBase |
to_kill optional | :: EntityID | This will disable the achievement, if this entity is killed manually. [...] |
This will disable the achievement, if this entity is killed manually. [...] | ||
type_not_to_kill optional | :: string | This will disable the achievement, if this entity type is killed manually. [...] |
This will disable the achievement, if this entity type is killed manually. [...] |
objective_condition optional | :: "game-finished" or "rocket-launched" or "late-research" | The condition that needs to be met to receive the achievement. [...] |
The condition that needs to be met to receive the achievement. [...] |
icons optional | :: array[IconData] | Can't be an empty array. |
Can't be an empty array. | ||
icon optional | :: FileName | Path to the icon file. [...] |
Path to the icon file. [...] | ||
icon_size optional | :: SpriteSizeType | The size of the square icon, in pixels. [...] |
The size of the square icon, in pixels. [...] | ||
steam_stats_name optional | :: string | Unusable by mods, as this refers to unlocking the achievement through Steam. |
Unusable by mods, as this refers to unlocking the achievement through Steam. | ||
allowed_without_fight optional | :: boolean | If this is set to |
If this is set to |
factoriopedia_alternative optional | :: string | The ID type corresponding to the prototype that inherits from this. [...] |
The ID type corresponding to the prototype that inherits from this. [...] |
type | :: string | Specifies the kind of prototype this is. [...] |
Specifies the kind of prototype this is. [...] | ||
name | :: string | Unique textual identification of the prototype. [...] |
Unique textual identification of the prototype. [...] | ||
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...] |
Used to order prototypes in inventory, recipes and GUIs. [...] | ||
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...] |
Overwrites the name set in the locale file. [...] | ||
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...] |
Overwrites the description set in the locale file. [...] | ||
factoriopedia_description optional | :: LocalisedString | Provides additional description used in factoriopedia. |
Provides additional description used in factoriopedia. | ||
subgroup optional | :: ItemSubGroupID | The name of an ItemSubGroup. |
The name of an ItemSubGroup. | ||
hidden optional | :: boolean | |
hidden_in_factoriopedia optional | :: boolean | |
parameter optional | :: boolean | Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function. |
Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function. | ||
factoriopedia_simulation optional | :: SimulationDefinition | The simulation shown when looking at this prototype in the Factoriopedia GUI. |
The simulation shown when looking at this prototype in the Factoriopedia GUI. |
to_kill optional | :: EntityID | This will disable the achievement, if this entity is killed manually. [...] |
This will disable the achievement, if this entity is killed manually. [...] | ||
type_not_to_kill optional | :: string | This will disable the achievement, if this entity type is killed manually. [...] |
This will disable the achievement, if this entity type is killed manually. [...] |
objective_condition optional | :: "game-finished" or "rocket-launched" or "late-research" | The condition that needs to be met to receive the achievement. [...] |
The condition that needs to be met to receive the achievement. [...] |
allowed_without_fight optional | :: boolean | If this is set to |
If this is set to | ||
icon optional | :: FileName | Path to the icon file. [...] |
Path to the icon file. [...] | ||
icon_size optional | :: SpriteSizeType | The size of the square icon, in pixels. [...] |
The size of the square icon, in pixels. [...] | ||
icons optional | :: array[IconData] | Can't be an empty array. |
Can't be an empty array. | ||
steam_stats_name optional | :: string | Unusable by mods, as this refers to unlocking the achievement through Steam. |
Unusable by mods, as this refers to unlocking the achievement through Steam. |
factoriopedia_alternative optional | :: string | The ID type corresponding to the prototype that inherits from this. [...] |
The ID type corresponding to the prototype that inherits from this. [...] |
name | :: string | Unique textual identification of the prototype. [...] |
Unique textual identification of the prototype. [...] | ||
type | :: string | Specifies the kind of prototype this is. [...] |
Specifies the kind of prototype this is. [...] | ||
factoriopedia_description optional | :: LocalisedString | Provides additional description used in factoriopedia. |
Provides additional description used in factoriopedia. | ||
factoriopedia_simulation optional | :: SimulationDefinition | The simulation shown when looking at this prototype in the Factoriopedia GUI. |
The simulation shown when looking at this prototype in the Factoriopedia GUI. | ||
hidden optional | :: boolean | |
hidden_in_factoriopedia optional | :: boolean | |
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...] |
Overwrites the description set in the locale file. [...] | ||
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...] |
Overwrites the name set in the locale file. [...] | ||
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...] |
Used to order prototypes in inventory, recipes and GUIs. [...] | ||
parameter optional | :: boolean | Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function. |
Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function. | ||
subgroup optional | :: ItemSubGroupID | The name of an ItemSubGroup. |
The name of an ItemSubGroup. |
This will disable the achievement, if this entity is killed manually. If you kill this entity with artillery first, you receive the achievement.
This will disable the achievement, if this entity type is killed manually. If you kill this entity type with artillery first, you receive the achievement.
type_not_to_kill = "unit-spawner"