name optional | :: EntityID | Name of the CliffPrototype. |
Name of the CliffPrototype. | ||
cliff_elevation_0 optional | :: float | Elevation at which the first row of cliffs is placed. [...] |
Elevation at which the first row of cliffs is placed. [...] | ||
cliff_elevation_interval optional | :: float | Elevation difference between successive rows of cliffs. [...] |
Elevation difference between successive rows of cliffs. [...] | ||
richness optional | :: MapGenSize | Corresponds to 'continuity' in the GUI. [...] |
Corresponds to 'continuity' in the GUI. [...] |
cliff_elevation_0 optional | :: float | Elevation at which the first row of cliffs is placed. [...] |
Elevation at which the first row of cliffs is placed. [...] | ||
cliff_elevation_interval optional | :: float | Elevation difference between successive rows of cliffs. [...] |
Elevation difference between successive rows of cliffs. [...] | ||
name optional | :: EntityID | Name of the CliffPrototype. |
Name of the CliffPrototype. | ||
richness optional | :: MapGenSize | Corresponds to 'continuity' in the GUI. [...] |
Corresponds to 'continuity' in the GUI. [...] |
Name of the CliffPrototype.
Default: 10
Elevation at which the first row of cliffs is placed. Can not be set from the map generation GUI.
Elevation difference between successive rows of cliffs. This is inversely proportional to 'frequency' in the map generation GUI. Specifically, when set from the GUI the value is 40 / frequency
.
Corresponds to 'continuity' in the GUI. This value is not used directly, but is used by the 'cliffiness' noise expression, which in combination with elevation and the two cliff elevation properties drives cliff placement (cliffs are placed when elevation crosses the elevation contours defined by cliff_elevation_0
and cliff_elevation_interval
when 'cliffiness' is greater than 0.5
). The default 'cliffiness' expression interprets this value such that larger values result in longer unbroken walls of cliffs, and smaller values (between 0
and 1
) result in larger gaps in cliff walls.