SmokeSource :: struct
| name | :: TrivialSmokeID | |
| frequency | :: float | Number of smokes generated per entity animation cycle (or per tick for some entities). [...] |
Number of smokes generated per entity animation cycle (or per tick for some entities). [...] | ||
| offset optional | :: float | Offsets animation cycle, to move at which points of the cycle the smoke gets emitted. |
Offsets animation cycle, to move at which points of the cycle the smoke gets emitted. | ||
| position optional | :: Vector | Positional offset of smoke source relative to owner entity position. [...] |
Positional offset of smoke source relative to owner entity position. [...] | ||
| has_8_directions optional | :: boolean | |
| north_position optional | :: Vector | |
| north_east_position optional | :: Vector | Only loaded if |
Only loaded if | ||
| east_position optional | :: Vector | |
| south_east_position optional | :: Vector | Only loaded if |
Only loaded if | ||
| south_position optional | :: Vector | |
| south_west_position optional | :: Vector | Only loaded if |
Only loaded if | ||
| west_position optional | :: Vector | |
| north_west_position optional | :: Vector | Only loaded if |
Only loaded if | ||
| deviation optional | :: Vector | |
| starting_frame optional | :: uint16 | |
| starting_frame_deviation optional | :: uint16 | |
| height optional | :: float | |
| height_deviation optional | :: float | |
| starting_vertical_speed optional | :: float | |
| starting_vertical_speed_deviation optional | :: float | |
| vertical_speed_slowdown optional | :: float | A value between |
A value between | ||


