render_layer optional | :: RenderLayer | |
fadeout optional | :: bool | |
synced_fadeout optional | :: bool | |
constant_speed optional | :: bool | Whether the animations are always played at the same speed, not adjusted to the machine speed. |
Whether the animations are always played at the same speed, not adjusted to the machine speed. | ||
always_draw optional | :: bool | |
animated_shift optional | :: bool | |
align_to_waypoint optional | :: bool | |
mining_drill_scorch_mark optional | :: bool | |
secondary_draw_order optional | :: int8 | Used to determine render order for sprites with the same |
Used to determine render order for sprites with the same | ||
light optional | :: LightDefinition | |
effect optional | :: "flicker" or "uranium-glow" or "none" | |
apply_recipe_tint optional | :: "primary" or "secondary" or "tertiary" or "quaternary" or "none" | Used by CraftingMachinePrototype. [...] |
Used by CraftingMachinePrototype. [...] | ||
apply_tint optional | :: "resource-color" or "input-fluid-base-color" or "input-fluid-flow-color" or "status" or "none" or "visual-state-color" | Used by CraftingMachinePrototype ("status" and "visual-state-color" only) and MiningDrillPrototype. [...] |
Used by CraftingMachinePrototype ("status" and "visual-state-color" only) and MiningDrillPrototype. [...] | ||
north_animation optional | :: Animation | |
east_animation optional | :: Animation | |
south_animation optional | :: Animation | |
west_animation optional | :: Animation | |
north_position optional | :: Vector | |
east_position optional | :: Vector | |
south_position optional | :: Vector | |
west_position optional | :: Vector | |
north_secondary_draw_order optional | :: int8 | |
east_secondary_draw_order optional | :: int8 | |
south_secondary_draw_order optional | :: int8 | |
west_secondary_draw_order optional | :: int8 | |
north_fog_mask optional | :: FogMaskShapeDefinition | If defined, animation in this visualisation layer will be used only as mask for fog effect and will not render in world. |
If defined, animation in this visualisation layer will be used only as mask for fog effect and will not render in world. | ||
east_fog_mask optional | :: FogMaskShapeDefinition | If defined, animation in this visualisation layer will be used only as mask for fog effect and will not render in world. |
If defined, animation in this visualisation layer will be used only as mask for fog effect and will not render in world. | ||
south_fog_mask optional | :: FogMaskShapeDefinition | If defined, animation in this visualisation layer will be used only as mask for fog effect and will not render in world. |
If defined, animation in this visualisation layer will be used only as mask for fog effect and will not render in world. | ||
west_fog_mask optional | :: FogMaskShapeDefinition | If defined, animation in this visualisation layer will be used only as mask for fog effect and will not render in world. |
If defined, animation in this visualisation layer will be used only as mask for fog effect and will not render in world. | ||
fog_mask optional | :: FogMaskShapeDefinition | Loaded only if at least one of north_fog_mask, east_fog_mask, south_fog_mask, west_fog_mask is not specified. [...] |
Loaded only if at least one of north_fog_mask, east_fog_mask, south_fog_mask, west_fog_mask is not specified. [...] | ||
animation optional | :: Animation | |
draw_in_states optional | :: array[string] | Only loaded if WorkingVisualisations::states is defined in the WorkingVisualisations that loads this. |
Only loaded if WorkingVisualisations::states is defined in the WorkingVisualisations that loads this. | ||
draw_when_state_filter_matches optional | :: bool | Only loaded if WorkingVisualisations::states is defined in the WorkingVisualisations that loads this. |
Only loaded if WorkingVisualisations::states is defined in the WorkingVisualisations that loads this. | ||
enabled_by_name optional | :: bool | |
name optional | :: string | |
enabled_in_animated_shift_during_waypoint_stop optional | :: bool | |
enabled_in_animated_shift_during_transition optional | :: bool | |
frame_based_on_shift_animation_progress optional | :: bool | |
scorch_mark_fade_out_duration optional | :: uint16 | Only loaded, and mandatory if |
Only loaded, and mandatory if | ||
scorch_mark_lifetime optional | :: uint16 | Only loaded, and mandatory if |
Only loaded, and mandatory if | ||
scorch_mark_fade_in_frames optional | :: uint8 | Only loaded, and mandatory if |
Only loaded, and mandatory if |
"resource-color"
or "input-fluid-base-color"
or "input-fluid-flow-color"
or "status"
or "none"
or "visual-state-color"
optional