UtilitySounds 'utility-sounds' changed
| Inherits from PrototypeBase |
| segment_dying_sound optional | :: Sound | Sound category |
Sound category | ||
| gui_click | :: Sound | Sound category |
Sound category | ||
| gui_switch | :: Sound | Sound category |
Sound category | ||
| gui_togglenew | :: Sound | Sound category |
Sound category | ||
| gui_tabnew | :: Sound | Sound category |
Sound category | ||
| list_box_click | :: Sound | Sound category |
Sound category | ||
| build_small | :: Sound | Sound category |
Sound category | ||
| build_medium | :: Sound | Sound category |
Sound category | ||
| build_large | :: Sound | Sound category |
Sound category | ||
| build_huge | :: Sound | Sound category |
Sound category | ||
| build_behemothnew | :: Sound | Sound category |
Sound category | ||
| cannot_build | :: Sound | Sound category |
Sound category | ||
| build_blueprint_small | :: Sound | Sound category |
Sound category | ||
| build_blueprint_medium | :: Sound | Sound category |
Sound category | ||
| build_blueprint_large | :: Sound | Sound category |
Sound category | ||
| build_blueprint_huge | :: Sound | Sound category |
Sound category | ||
| build_ghost_upgrade | :: Sound | Sound category |
Sound category | ||
| build_ghost_upgrade_cancel | :: Sound | Sound category |
Sound category | ||
| build_animated_small | :: Sound | Sound category |
Sound category | ||
| build_animated_medium | :: Sound | Sound category |
Sound category | ||
| build_animated_large | :: Sound | Sound category |
Sound category | ||
| build_animated_huge | :: Sound | Sound category |
Sound category | ||
| deconstruct_small | :: Sound | Sound category |
Sound category | ||
| deconstruct_medium | :: Sound | Sound category |
Sound category | ||
| deconstruct_large | :: Sound | Sound category |
Sound category | ||
| deconstruct_huge | :: Sound | Sound category |
Sound category | ||
| deconstruct_behemothnew | :: Sound | Sound category |
Sound category | ||
| deconstruct_robot | :: Sound | Sound category |
Sound category | ||
| rotated_small | :: Sound | Sound category |
Sound category | ||
| rotated_medium | :: Sound | Sound category |
Sound category | ||
| rotated_large | :: Sound | Sound category |
Sound category | ||
| rotated_huge | :: Sound | Sound category |
Sound category | ||
| axe_mining_ore | :: Sound | Sound category |
Sound category | ||
| axe_mining_stone | :: Sound | Sound category |
Sound category | ||
| mining_wood | :: Sound | Sound category |
Sound category | ||
| axe_fighting | :: Sound | Sound category |
Sound category | ||
| alert_destroyed | :: Sound | Sound category |
Sound category | ||
| console_message | :: Sound | Sound category |
Sound category | ||
| console_player_joinednew | :: Sound | Sound category |
Sound category | ||
| console_player_respawnednew | :: Sound | Sound category |
Sound category | ||
| console_player_leftnew | :: Sound | Sound category |
Sound category | ||
| console_player_paused_gamenew | :: Sound | Sound category |
Sound category | ||
| console_player_resumed_gamenew | :: Sound | Sound category |
Sound category | ||
| console_player_diednew | :: Sound | Sound category |
Sound category | ||
| console_player_researchnew | :: Sound | Sound category |
Sound category | ||
| console_platform_creatednew | :: Sound | Sound category |
Sound category | ||
| console_platform_destroyednew | :: Sound | Sound category |
Sound category | ||
| console_player_changed_logistic_groupnew | :: Sound | Sound category |
Sound category | ||
| scenario_message | :: Sound | Sound category |
Sound category | ||
| new_objective | :: Sound | Sound category |
Sound category | ||
| game_lost | :: Sound | Sound category |
Sound category | ||
| game_won | :: Sound | Sound category |
Sound category | ||
| metal_walking_sound | :: Sound | Sound category |
Sound category | ||
| heat_pipe_walking_soundnew | :: Sound | Sound category |
Sound category | ||
| research_completed | :: Sound | Sound category |
Sound category | ||
| default_manual_repair | :: Sound | Sound category |
Sound category | ||
| crafting_finished | :: Sound | Sound category |
Sound category | ||
| inventory_click | :: Sound | Sound category |
Sound category | ||
| inventory_move | :: Sound | Sound category |
Sound category | ||
| clear_cursor | :: Sound | Sound category |
Sound category | ||
| armor_insert | :: Sound | Sound category |
Sound category | ||
| armor_remove | :: Sound | Sound category |
Sound category | ||
| achievement_unlocked | :: Sound | Sound category |
Sound category | ||
| wire_connect_pole | :: Sound | Sound category |
Sound category | ||
| wire_disconnect | :: Sound | Sound category |
Sound category | ||
| wire_pickup | :: Sound | Sound category |
Sound category | ||
| tutorial_notice | :: Sound | Sound category |
Sound category | ||
| smart_pipette | :: Sound | Sound category |
Sound category | ||
| switch_gun | :: Sound | Sound category |
Sound category | ||
| picked_up_item | :: Sound | Sound category |
Sound category | ||
| paste_activated | :: Sound | Sound category |
Sound category | ||
| item_deleted | :: Sound | Sound category |
Sound category | ||
| entity_settings_pasted | :: Sound | Sound category |
Sound category | ||
| entity_settings_copied | :: Sound | Sound category |
Sound category | ||
| item_spawned | :: Sound | Sound category |
Sound category | ||
| confirm | :: Sound | Sound category |
Sound category | ||
| undo | :: Sound | Sound category |
Sound category | ||
| drop_item | :: Sound | Sound category |
Sound category | ||
| rail_plan_start | :: Sound | Sound category |
Sound category | ||
| default_driving_sound | :: InterruptibleSound | Sound category |
Sound category | ||
| default_landing_steps | :: Sound | Sound category |
Sound category | ||
| toggle_show_entity_infonew | :: Sound | Sound category |
Sound category | ||
| cycle_blueprint_booknew | :: Sound | Sound category |
Sound category | ||
| blueprint_preview_buildnew | :: Sound | Sound category |
Sound category | ||
| blueprint_preview_minenew | :: Sound | Sound category |
Sound category | ||
| adjust_blueprint_snappingnew | :: Sound | Sound category |
Sound category | ||
| change_qualitynew | :: Sound | Sound category |
Sound category | ||
| type | :: string | Specifies the kind of prototype this is. [...] |
Specifies the kind of prototype this is. [...] | ||
| name | :: string | Unique textual identification of the prototype. [...] |
Unique textual identification of the prototype. [...] | ||
| order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...] |
Used to order prototypes in inventory, recipes and GUIs. [...] | ||
| localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...] |
Overwrites the name set in the locale file. [...] | ||
| localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...] |
Overwrites the description set in the locale file. [...] | ||
| factoriopedia_description optional | :: LocalisedString | Provides additional description used in factoriopedia. |
Provides additional description used in factoriopedia. | ||
| subgroup optional | :: ItemSubGroupID | The name of an ItemSubGroup. |
The name of an ItemSubGroup. | ||
| hidden optional | :: boolean | |
| hidden_in_factoriopedia optional | :: boolean | |
| parameter optional | :: boolean | Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function. |
Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function. | ||
| factoriopedia_simulation optional | :: SimulationDefinition | The simulation shown when looking at this prototype in the Factoriopedia GUI. |
The simulation shown when looking at this prototype in the Factoriopedia GUI. | ||


