Factorio Prototype DocsVersion 2.0.19

UtilitySounds 'utility-sounds' changed

Sounds used by the game that are not specific to certain prototypes.

Prototype limited to 1 total instances.

Inherits from PrototypeBase

Properties

gui_click :: Sound
list_box_click :: Sound
build_small :: Sound
build_medium :: Sound
build_large :: Sound
build_hugenew :: Sound
cannot_build :: Sound
build_blueprint_small :: Sound
build_blueprint_medium :: Sound
build_blueprint_large :: Sound
build_blueprint_hugenew :: Sound
build_ghost_upgradenew :: Sound
build_ghost_upgrade_cancelnew :: Sound
build_animated_smallnew :: Sound
build_animated_mediumnew :: Sound
build_animated_largenew :: Sound
build_animated_hugenew :: Sound
deconstruct_small :: Sound
deconstruct_medium :: Sound
deconstruct_largenew :: Sound
deconstruct_hugenew :: Sound
deconstruct_robot :: Sound
rotated_small :: Sound
rotated_medium :: Sound
rotated_largenew :: Sound
rotated_hugenew :: Sound
axe_mining_ore :: Sound
axe_mining_stonenew :: Sound
mining_wood :: Sound
axe_fighting :: Sound
alert_destroyed :: Sound
console_message :: Sound
scenario_message :: Sound
new_objective :: Sound
game_lost :: Sound
game_won :: Sound
metal_walking_sound :: Sound
research_completed :: Sound
default_manual_repair :: Sound
crafting_finished :: Sound
inventory_click :: Sound
inventory_move :: Sound
clear_cursor :: Sound
armor_insert :: Sound
armor_remove :: Sound
achievement_unlocked :: Sound
wire_connect_pole :: Sound
wire_disconnect :: Sound
wire_pickup :: Sound
tutorial_notice :: Sound
smart_pipette :: Sound
switch_gun :: Sound
picked_up_item :: Sound
paste_activated :: Sound
item_deleted :: Sound
entity_settings_pasted :: Sound
entity_settings_copied :: Sound
item_spawned :: Sound
confirm :: Sound
undo :: Sound
drop_item :: Sound
rail_plan_start :: Sound
default_driving_soundnew :: InterruptibleSound
default_landing_stepsnew :: Sound
segment_dying_soundnew optional :: Sound

Inherited from PrototypeBase
type :: string

Specifies the kind of prototype this is. [...]

Specifies the kind of prototype this is. [...]

name :: string

Unique textual identification of the prototype. [...]

Unique textual identification of the prototype. [...]

order optional :: Order

Used to order prototypes in inventory, recipes and GUIs. [...]

Used to order prototypes in inventory, recipes and GUIs. [...]

localised_name optional :: LocalisedString

Overwrites the name set in the locale file. [...]

Overwrites the name set in the locale file. [...]

localised_description optional :: LocalisedString

Overwrites the description set in the locale file. [...]

Overwrites the description set in the locale file. [...]

factoriopedia_descriptionnew optional :: LocalisedString

Provides additional description used in factoriopedia.

Provides additional description used in factoriopedia.

subgroupnew optional :: ItemSubGroupID

The name of an ItemSubGroup.

The name of an ItemSubGroup.

hiddennew optional :: bool
hidden_in_factoriopedianew optional :: bool
parameternew optional :: bool

Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.

Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.

factoriopedia_simulationnew optional :: SimulationDefinition

The simulation shown when looking at this prototype in the Factoriopedia GUI.

The simulation shown when looking at this prototype in the Factoriopedia GUI.

Properties

gui_click :: Sound

list_box_click :: Sound

build_small :: Sound

build_medium :: Sound

build_large :: Sound

build_huge :: Soundnew

cannot_build :: Sound

build_blueprint_small :: Sound

build_blueprint_medium :: Sound

build_blueprint_large :: Sound

build_blueprint_huge :: Soundnew

build_ghost_upgrade :: Soundnew

build_ghost_upgrade_cancel :: Soundnew

build_animated_small :: Soundnew

build_animated_medium :: Soundnew

build_animated_large :: Soundnew

build_animated_huge :: Soundnew

deconstruct_small :: Sound

deconstruct_medium :: Sound

deconstruct_large :: Soundnew

deconstruct_huge :: Soundnew

deconstruct_robot :: Sound

rotated_small :: Sound

rotated_medium :: Sound

rotated_large :: Soundnew

rotated_huge :: Soundnew

axe_mining_ore :: Sound

axe_mining_stone :: Soundnew

mining_wood :: Sound

axe_fighting :: Sound

alert_destroyed :: Sound

console_message :: Sound

scenario_message :: Sound

new_objective :: Sound

game_lost :: Sound

game_won :: Sound

metal_walking_sound :: Sound

research_completed :: Sound

default_manual_repair :: Sound

crafting_finished :: Sound

inventory_click :: Sound

inventory_move :: Sound

clear_cursor :: Sound

armor_insert :: Sound

armor_remove :: Sound

achievement_unlocked :: Sound

wire_connect_pole :: Sound

wire_disconnect :: Sound

wire_pickup :: Sound

tutorial_notice :: Sound

smart_pipette :: Sound

switch_gun :: Sound

picked_up_item :: Sound

paste_activated :: Sound

item_deleted :: Sound

entity_settings_pasted :: Sound

entity_settings_copied :: Sound

item_spawned :: Sound

confirm :: Sound

undo :: Sound

drop_item :: Sound

rail_plan_start :: Sound

default_driving_sound :: InterruptibleSoundnew

default_landing_steps :: Soundnew

segment_dying_sound :: Sound optional new

Prototypes

Types

Defines